ebobaa

KG
101 matches tracked 22 matches in 30 days
Last updated:

How does ebobaa play?

Rating 0.97 K/R 0.71 ADR 75.7 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 6%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 20%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.94−0.06 · Ø 1.00 better than 30%
Pistol kills per match 2.2
Knife kills 1 in 101 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 22%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 15%
MVPs per match 2.3+0.1 · Ø 2.2 better than 65%
4Ks and aces 19x 4K, 0 aces in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 8%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 14%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +73
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −6.2, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.77). Slightly below the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
41 matches · 49% win rate

ebobaa loses the most ELO on Mirage: −9 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 2.01 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 44%
0.73 better than 55%
78.1 better than 45%
0.98 better than 44%
55% of 196 duels better than 79%
33% of 24 situations better than 38%
Dust 220
45% better than 31%
0.70 better than 40%
76.3 better than 31%
0.96 better than 35%
46% of 76 duels better than 26%
10% of 10 situations better than 3%
Anubis17
47% better than 39%
0.71 right on the average
72.5 better than 15%
1.00 better than 55%
48% of 83 duels better than 39%
40% of 10 situations better than 56%
Ancient11
45% -
0.72 -
77.3 -
1.04-
49% of 47 duels -
27% of 11 situations -
Nuke5
0% -
0.64 -
69.6 -
0.84-
48% of 33 duels -
50% of 2 situations -
Inferno4
25% -
0.57 -
62.8 -
0.77-
60% of 5 duels -
0% of 2 situations -
Vertigo3
67% -
0.71 -
77.7 -
0.89-
43% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ebobaa plays

Across 101 matches ebobaa averages K/R 0.71, ADR 75.7 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 7 players. Averages 16.1 kills per match with 40% headshots. The strongest map is Mirage with a 49% win rate in 41 matches. In 32 of 101 matches the rating was 1.10 or higher (32%), in 48 it was below 0.90. In 63 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. ebobaa loses the most ELO on Mirage (−9 ELO, win rate 49%). Things go best in match 1 of the day (+22 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp, ELO +73. Got weaker: K/R −0.09, Rating −0.11, ADR −6.2, Win rate −9 pp. Last 30 days: 22 matches, win rate 41%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.