eaea

Russia
On FACEIT since 2020 150 matches tracked
Last updated:

How does eaea play?

Rating 1.02 K/R 0.77 ADR 84.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+3 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 9%−1 pp · Ø 10% better than 52%
K/D 0.98−0.02 · Ø 1.00 better than 31%
Pistol kills per match 3.3
Knife kills 4 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 62%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 2 aces in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 7%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.77, Rating at 1.02, ADR at 84.2
▼ Got worse
Win rate −25 pp, ELO −506

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −235 ELO
65 matches · 48% win rate
In match 3 of the day −26 ELO
20 matches · 35% win rate
On Saturdays −152 ELO, win rate 34%

eaea loses the most ELO on Mirage: −235 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
48% better than 38%
0.77 better than 65%
85.7 better than 74%
1.02 better than 47%
51% of 434 duels right on the average
36% of 28 situations better than 46%
Dust 243
58% better than 73%
0.81 better than 83%
85.0 better than 72%
1.08 better than 67%
58% of 233 duels better than 84%
39% of 18 situations better than 54%
Anubis16
44% better than 25%
0.78 better than 74%
83.5 better than 69%
1.00 better than 41%
57% of 99 duels better than 80%
45% of 11 situations better than 70%
Ancient11
27% -
0.72 -
83.2 -
0.91-
52% of 86 duels -
60% of 5 situations -
Nuke8
38% -
0.67 -
79.7 -
0.83-
46% of 41 duels -
20% of 5 situations -
Inferno4
50% -
0.78 -
83.0 -
1.07-
54% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eaea plays

Across 150 matches eaea averages K/R 0.77, ADR 84.6 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 43 matches. In 54 of 150 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 107 matches with detailed stats: 27 4Ks and 2 aces. eaea loses the most ELO on Mirage (−235 ELO, win rate 48%). Things go best in match 2 of the day (+46 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +46 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −25 pp, ELO −506. Unchanged in recent months: K/R at 0.77, Rating at 1.02, ADR at 84.2. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.