e7bow

LT
85 matches tracked 36 matches in 30 days
Last updated:

How does e7bow play?

Rating 0.92 (from 62 matches) K/R 0.63 ADR 71.5 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18% on level 7
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 62 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

e7bow gets the first kill in 9 of 100 rounds. 1 percentage point below the level 7 average (10%).

Rounds with first kill 9%−1 pp better than 36%
Opening duels won 50%0 pp on par

Clutch

Average
Last one alive

Averages 1.1 kills per match as the last one alive. 0.6 below the level 7 average (1.7).

Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 20%−1 pp better than 44%
Clutch kills per match 1.1−0.6 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

38 of 100 kills by e7bow are headshots. 8 percentage points below the level 7 average (46%).

Headshot rate 38%−8 pp better than 10%
AWP share of kills 6%−5 pp better than 37%
K/D 0.89−0.11 better than 15%
Pistol kills per match 2.1
Knife kills 2 in 85 matches

Impact

Weakness
Damage and big rounds

e7bow gets exactly 2 kills in 11.0 of 100 rounds. 2.2 percentage points below the level 7 average (13.2%).

2K rounds 11.0%−2.2 pp better than 8%
3K rounds 3.6%−0.3 pp better than 40%
MVPs per match 1.8−0.5 better than 10%
4Ks and aces 7x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.43 enemies flashed per round (43 per 100 rounds). 0.16 above the level 7 average (0.27).

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 3.5−0.7 better than 38%
Enemies flashed per round 0.43+0.16 better than 86%
Deaths per round 71%−1 pp better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 72.3
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.64 (at the start 0.62). 0.08 below the level 7 average (0.72).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Nuke
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 26 · Ancient

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
71% better than 97%
0.67 better than 27%
73.2 better than 19%
0.96-
53% of 66 duels better than 72%
50% of 6 situations better than 84%
Inferno17
35% better than 8%
0.59 better than 5%
69.9 better than 12%
0.86-
49% of 57 duels better than 43%
22% of 9 situations better than 21%
Ancient16
63% better than 86%
0.71 better than 43%
75.4 better than 27%
1.13-
49% of 75 duels better than 43%
62% of 13 situations better than 96%
Mirage12
50% -
0.58 -
65.2 -
0.90-
48% of 42 duels -
43% of 7 situations -
Nuke8
88% -
0.75 -
87.8 -
1.02-
48% of 27 duels -
50% of 4 situations -
Anubis7
29% -
0.54 -
66.5 -
0.77-
31% of 32 duels -
25% of 4 situations -
Cache5
20% -
0.52 -
61.0 -
0.62-
50% of 16 duels -
-
Overpass3
67% -
0.57 -
62.0 -
-
40% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How e7bow plays

Across 85 matches e7bow averages K/R 0.63 and ADR 71.5; the rating across the 62 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 7 players. Most room to improve: Damage per round (ADR) at 71.5, better than only 9% of level 7 players. Averages 13.6 kills per match with 38% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 33 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.64, ADR at 72.3. Last 30 days: 36 matches, win rate 58%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.