e1dan-

CL
60 matches tracked 26 matches in 30 days
Last updated:

How does e1dan- play?

Rating 0.87 K/R 0.62 ADR 68.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 8
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 27% very weak below 0.75 30%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 19%
Opening duels won 44%−6 pp better than 7%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−8 pp better than 13%
Clutch 1v2 won 15%−5 pp better than 15%
Clutch kills per match 1.0−0.6 better than 5%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+6 pp better than 80%
AWP share of kills 0%−10 pp better than 2%
K/D 0.84−0.16 better than 4%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.5%−2.6 pp better than 2%
Rounds with 3K 2.7%−1.2 pp better than 7%
MVPs per match 1.8−0.4 better than 8%
4Ks and aces 8x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.5+0.2 better than 61%
Enemies flashed per round 0.42+0.14 better than 84%
Rounds with a death 73%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.63.

Patterns

From the last 60 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.43 · Anubis

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
61% better than 85%
0.64 better than 11%
71.3 better than 9%
0.87 better than 8%
43% of 107 duels better than 11%
20% of 5 situations better than 12%
Mirage17
12% better than 1%
0.55 better than 1%
63.4 better than 1%
0.77 better than 1%
30% of 69 duels better than 1%
38% of 8 situations level
Inferno10
70% -
0.61 -
64.3 -
0.90-
51% of 37 duels -
0% of 2 situations -
Anubis6
67% -
0.71 -
70.3 -
1.00-
61% of 23 duels -
29% of 7 situations -
Nuke4
25% -
0.66 -
78.8 -
0.96-
63% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How e1dan- plays

Across 60 matches e1dan- averages K/R 0.62, ADR 68.5 and a rating of 0.87. Biggest strength: Headshot rate at 53%. That is better than 80% of players on level 8. Most room to improve: Damage per round (ADR) at 68.5. That is better than only 3% of players on level 8. On average 13.6 kills per match, 53% of them headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 11 of 60 matches the rating was 1.10 or higher (18%), in 34 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 0.88. Things go best on Dust 2 (+29 ELO, win rate 61%). Last 30 days: 26 matches, win rate 38%, ELO balance +11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.