dzyl

CN
186 matches tracked 57 matches in 30 days
Last updated:

How does dzyl play?

Rating 0.72 K/R 0.53 ADR 65.6 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.72
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 24%
Rating distribution from 186 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 8% normal 0.90 to 1.09 13% weak 0.75 to 0.89 17% very weak below 0.75 60%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−8 pp · Ø 50% better than 6%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 18%−20 pp · Ø 38% better than 1%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.68 K/D and so well below the average (0.98).

Headshot rate 50%+6 pp · Ø 44% better than 82%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.68−0.30 · Ø 0.98 better than 1%
Pistol kills per match 2.0
Knife kills 2 in 186 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 9.9%−3.1 pp · Ø 13.0% better than 2%
3K rounds 1.6%−2.2 pp · Ø 3.8% better than 1%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 8x 4K, 0 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 91%
Enemies flashed per round 0.47+0.23 · Ø 0.24 better than 91%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, ELO +267
= Stayed the same
K/R at 0.53, Rating at 0.72, ADR at 66.2
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: October 2026 with 0.60. Last 3 months: 0.53 (at the start 0.51). Well below the average (0.71).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −19 ELO
25 matches · 52% win rate
In match 2 of the day +32 ELO
36 matches · 42% win rate
On Sundays −46 ELO, win rate 39%

dzyl loses the most ELO on Nuke: −19 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Anubis
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis50
56% better than 67%
0.55 better than 2%
67.8 better than 6%
0.74 better than 1%
46% of 246 duels better than 32%
25% of 12 situations better than 22%
Inferno38
50% better than 45%
0.55 better than 4%
68.7 better than 16%
0.75 better than 2%
40% of 237 duels better than 11%
27% of 11 situations better than 24%
Nuke25
52% better than 42%
0.53 better than 1%
66.4 better than 8%
0.70 better than 1%
47% of 125 duels better than 32%
0% of 10 situations better than 1%
Dust 224
58% better than 80%
0.50 better than 1%
59.4 better than 1%
0.72 better than 1%
38% of 95 duels better than 5%
20% of 10 situations better than 11%
Cache16
63% -
0.56 -
72.4 -
0.77-
43% of 103 duels -
0% of 5 situations -
Mirage15
27% better than 2%
0.41 better than 1%
57.0 better than 1%
0.56 better than 1%
33% of 72 duels better than 1%
40% of 5 situations better than 57%
Ancient12
42% -
0.48 -
62.0 -
0.60-
39% of 72 duels -
14% of 7 situations -
Vertigo6
33% -
0.56 -
59.6 -
0.80-
27% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dzyl plays

Across 186 matches dzyl averages K/R 0.53, ADR 65.6 and a rating of 0.72. Biggest strength: Utility damage per round at 6.5, better than 91% of level 5 players. Most room to improve: Rating at 0.72, better than only 1% of level 5 players. Averages 11.7 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 19 of 186 matches the rating was 1.10 or higher (10%), in 142 it was below 0.90. In 145 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.82. dzyl loses the most ELO on Nuke (−19 ELO, win rate 52%). Things go best on Inferno (+85 ELO, win rate 50%). Match no. 4 of the day goes best: 74% win rate, +56 ELO. Improved over the last three months: Headshots +3 pp, ELO +267. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.53, Rating at 0.72, ADR at 66.2. Last 30 days: 57 matches, win rate 60%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.