dyzieq__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average48% headshots and so just below the average (49%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so just below the average (13.1%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.99 (at the start 1.09). Just below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 87.1. Last 3 months: 82.0 (at the start 87.1). Slightly above the average (79.4).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 50% (at the start 45%). Just above the average (49%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 56% (at the start 50%). Well above the average (46%).
Best month: September 2026 with 2,255. Last 3 months: 2,154 (at the start 1,729).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dyzieq__ loses the most ELO on Dust 2: −27 ELO, 66% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.40 · Nuke
- Most kills in a match: 32 · Dust 2
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How dyzieq__ plays
Across 156 matches dyzieq__ averages K/R 0.74, ADR 84.0 and a rating of 1.03. Biggest strength: Utility damage per round at 6.1, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 62 of 156 matches the rating was 1.10 or higher (40%), in 61 it was below 0.90. In 90 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. dyzieq__ loses the most ELO on Dust 2 (−27 ELO, win rate 66%). Things go best on Inferno (+24 ELO, win rate 67%). Match no. 1 of the day goes best: 61% win rate, −12 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +425. Got weaker: K/R −0.06, Rating −0.10, ADR −5.1. Last 30 days: 36 matches, win rate 50%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.