dvvvv

Switzerland
On FACEIT since 2014 185 matches tracked 77 matches in 30 days
ELO ▲ 279
3,105
30-day peak: 3,166
Rank EU ▲ 1,793 places
#5,029
CH #20 in CH
30 days · prev. #6,822 · best #5,029
Last updated:

How does dvvvv play?

Rating 1.20 (from 128 matches) K/R 0.81 ADR 87.4 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 128 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 11%−1 pp · Ø 12% better than 60%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.4
Knife kills 1 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 29x 4K, 4 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 61%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.15, ADR +10.7
= Stayed the same
Headshots at 49%, Win rate at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.85 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
37 matches · 49% win rate
In match 2 of the day +150 ELO
42 matches · 52% win rate
Between 12:00 and 18:00 −38 ELO, win rate 51%
On Wednesdays ±0 ELO, win rate 52%

dvvvv loses the most ELO on Ancient: −32 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Nuke
  2. Most kills in a match: 65 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
57% better than 57%
0.80 better than 72%
87.3 better than 77%
1.22 better than 89%
57% of 113 duels better than 74%
50% of 20 situations better than 77%
Dust 243
51% better than 36%
0.82 better than 75%
88.6 better than 78%
1.21 better than 84%
56% of 119 duels better than 69%
45% of 20 situations better than 68%
Ancient37
49% better than 28%
0.76 right on the average
84.3 better than 59%
1.05 better than 46%
59% of 87 duels better than 84%
24% of 17 situations better than 16%
Mirage32
66% better than 89%
0.81 better than 71%
86.8 better than 71%
1.23 better than 90%
54% of 112 duels better than 58%
48% of 21 situations better than 78%
Inferno13
77% -
0.79 -
88.4 -
1.19-
74% of 50 duels -
20% of 5 situations -
Cache10
90% -
0.90 -
92.4 -
1.35-
53% of 43 duels -
56% of 9 situations -
Nuke4
50% -
0.98 -
103.6 -
1.40-
64% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dvvvv plays

Across 185 matches dvvvv averages K/R 0.81 and ADR 87.4; the rating across the 128 rated matches is 1.20. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 79 of 128 matches the rating was 1.10 or higher (62%), in 27 it was below 0.90. In 128 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. dvvvv loses the most ELO on Ancient (−32 ELO, win rate 49%). Things go best on Mirage (+242 ELO, win rate 66%). Match no. 3 of the day goes best: 79% win rate, +61 ELO. Improved over the last three months: K/R +0.15, ADR +10.7. Unchanged in recent months: Headshots at 49%, Win rate at 58%. Last 30 days: 77 matches, win rate 57%, net ELO +415.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.