dvm

RO
71 matches tracked
ELO ▼ 134
2,106
30-day peak: 2,240
Rank NA ▼ 1,714 places
#5,502
RO #6 in RO
30 days · prev. #3,788 · best #3,788
Last updated:

How does dvm play?

Rating 0.89 (from 21 matches) K/R 0.71 ADR 82.8 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 42% no comparison

Clutch

Last one alive
Clutch 1v1 won 57% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 18% no comparison
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.5
Knife kills 1 in 71 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 9.6% no comparison
3K rounds 1.9% no comparison
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 1x 4K, 0 aces in 14 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.35 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether dvm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 57 before.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: May 2026 with 0.78.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.77 · Inferno
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
37% better than 8%
0.71 better than 35%
84.6 better than 70%
0.89-
53% of 57 duels better than 62%
0% of 1 situations better than 1%
Dust 217
47% better than 33%
0.71 better than 36%
81.0 better than 54%
0.69-
34% of 29 duels better than 1%
33% of 3 situations better than 36%
Ancient11
45% -
0.72 -
87.3 -
1.00-
60% of 5 duels -
-
Anubis11
82% -
0.71 -
80.7 -
0.63-
33% of 3 duels -
0% of 1 situations -
Inferno5
60% -
0.87 -
93.5 -
1.25-
57% of 23 duels -
100% of 1 situations -
Cache3
33% -
0.59 -
60.1 -
0.82-
20% of 10 duels -
100% of 3 situations -
Nuke3
33% -
0.58 -
75.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dvm plays

Across 71 matches dvm averages K/R 0.71 and ADR 82.8; the rating across the 21 rated matches is 0.89. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.89, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 5 of 21 matches the rating was 1.10 or higher (24%), in 10 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. Last 30 days: 3 matches, win rate 0%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.