dup1Xx

Russia
38 matches tracked 37 matches in 30 days
Last updated:

How does dup1Xx play?

Rating 1.13 K/R 0.80 ADR 86.5 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 7
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 38 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 5%
Clutch 1v2 won 22%+1 pp better than 58%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 52%+6 pp better than 79%
AWP share of kills 16%+6 pp better than 79%
K/D 1.10+0.10 better than 89%
Pistol kills per match 3.2
Knife kills 3 in 38 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 67%
Rounds with 3K 4.8%+0.9 pp better than 87%
MVPs per match 2.7+0.5 better than 94%
4Ks and aces 14x 4K, 2 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 4.5+0.3 better than 60%
Enemies flashed per round 0.16−0.11 better than 23%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 1.20.

Patterns

From the last 38 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.25 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
50% level
0.82 better than 90%
86.9 better than 87%
1.18 better than 93%
56% of 80 duels better than 82%
29% of 14 situations better than 26%
Dust 28
25% -
0.80 -
90.4 -
1.04-
68% of 38 duels -
0% of 3 situations -
Anubis5
60% -
0.66 -
72.7 -
0.95-
43% of 28 duels -
0% of 2 situations -
Ancient3
100% -
1.22 -
119.7 -
1.84-
80% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dup1Xx plays

Across 38 matches dup1Xx averages K/R 0.80, ADR 86.5 and a rating of 1.13. Biggest strength: Rating at 1.13. That is better than 94% of players on level 7. Most room to improve: Clutch 1v1 won at 26%. That is better than only 5% of players on level 7. On average 17.4 kills per match, 52% of them headshots. In 20 of 38 matches the rating was 1.10 or higher (53%), in 13 it was below 0.90. In 37 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.73. Last 30 days: 37 matches, win rate 51%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.