dro-chiIla

Russia
123 matches tracked
Last updated:

How does dro-chiIla play?

Rating 0.98 K/R 0.69 ADR 74.5 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.7
Knife kills 4 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 1.9%−2.2 pp · Ø 4.1% better than 1%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 7x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 47%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +305
= Stayed the same
Rating at 0.95
▼ Got worse
K/R −0.06, ADR −9.5, Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −46 ELO
24 matches · 46% win rate

dro-chiIla loses the most ELO in match 1 of the day: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 72%
0.73 better than 47%
78.4 better than 40%
1.04 better than 56%
51% of 212 duels right on the average
45% of 29 situations better than 72%
Dust 227
56% better than 65%
0.65 better than 12%
69.6 better than 5%
1.00 better than 39%
52% of 93 duels better than 56%
37% of 19 situations better than 47%
Ancient21
52% better than 47%
0.68 better than 20%
74.6 better than 16%
0.97 better than 29%
55% of 108 duels better than 73%
38% of 13 situations right on the average
Anubis10
50% -
0.67 -
76.2 -
0.92-
41% of 34 duels -
17% of 6 situations -
Nuke8
75% -
0.61 -
72.2 -
0.81-
49% of 39 duels -
25% of 4 situations -
Inferno7
14% -
0.67 -
63.8 -
0.94-
47% of 30 duels -
67% of 3 situations -
Cache6
67% -
0.72 -
76.5 -
0.93-
54% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dro-chiIla plays

Across 123 matches dro-chiIla averages K/R 0.69, ADR 74.5 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 44 matches. In 40 of 123 matches the rating was 1.10 or higher (33%), in 50 it was below 0.90. In 23 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. dro-chiIla loses the most ELO in match 1 of the day (−46 ELO, win rate 46%). Things go best on Ancient (+60 ELO, win rate 52%). Improved over the last three months: ELO +305. Got weaker: K/R −0.06, ADR −9.5, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.95. Last 30 days: 3 matches, win rate 33%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.