drink__water

USA
125 matches tracked
Last updated:

How does drink__water play?

Rating 1.07 (from 22 matches) K/R 0.71 ADR 75.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86% on level 6
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 53%+3 pp better than 79%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 15%−7 pp better than 16%
Clutch kills per match 1.2−0.5 better than 16%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+9 pp better than 90%
AWP share of kills 2%−9 pp better than 13%
K/D 1.01+0.03 better than 66%
Pistol kills per match 2.1
Knife kills 1 in 125 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.4 pp better than 61%
Rounds with 3K 3.9%+0.1 pp better than 57%
MVPs per match 1.9−0.3 better than 21%
4Ks and aces 8x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.2−0.9 better than 33%
Enemies flashed per round 0.52+0.26 better than 94%
Rounds with a death 71%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.08, ADR +5.2, Headshots +6 pp, Win rate +6 pp
= Stayed the same
ELO at 1,330
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.66).

Patterns

From the last 125 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +5 ELO
20 matches · 35% wins
On Wednesdays +2 ELO, win rate 34%

drink__water loses the most ELO in match 3 of the day: +5 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% level
0.69 better than 41%
73.0 better than 23%
1.11-
62% of 77 duels better than 95%
47% of 15 situations better than 76%
Dust 231
42% better than 24%
0.72 level
75.1 better than 29%
1.06-
42% of 83 duels better than 10%
40% of 20 situations better than 59%
Anubis16
31% better than 3%
0.72 level
80.0 better than 52%
0.75-
58% of 50 duels better than 86%
25% of 12 situations better than 20%
Ancient15
53% better than 61%
0.71 better than 47%
76.8 better than 35%
1.24-
52% of 44 duels better than 64%
57% of 7 situations better than 90%
Cache12
50% -
0.68 -
72.8 -
0.79-
56% of 36 duels -
50% of 8 situations -
Nuke10
60% -
0.75 -
78.4 -
1.14-
55% of 22 duels -
0% of 1 situations -
Inferno9
33% -
0.77 -
76.6 -
1.15-
50% of 12 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drink__water plays

Across 125 matches drink__water averages K/R 0.71 and ADR 75.5; the rating across the 22 rated matches is 1.07. Biggest strength: Headshot rate at 54%. That is better than 90% of players on level 6. On average 15.6 kills per match, 54% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 11 of 22 matches the rating was 1.10 or higher (50%), in 8 it was below 0.90. In 79 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 1.11. drink__water loses the most ELO in match 3 of the day (+5 ELO, win rate 35%). Things go best on Dust 2 (+34 ELO, win rate 42%). Improved over the last three months: K/R +0.08, ADR +5.2, Headshots +6 pp, Win rate +6 pp. Unchanged in recent months: ELO at 1,330. Last 30 days: 1 matches, win rate 0%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.