drink__water
How does drink__water play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.66).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11.
Damage per round (ADR)
Best month: September 2026 with 79.7. Last 3 months: 77.4 (at the start 72.2).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 50%).
Matches won (win rate)
Best month: August 2026 with 48%. Last 3 months: 48% (at the start 42%).
Best month: July 2026 with 1,362. Last 3 months: 1,330 (at the start 1,304).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
drink__water loses the most ELO in match 3 of the day: +5 ELO, 35% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.67 · Inferno
- Most kills in a match: 32 · Dust 2
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How drink__water plays
Across 125 matches drink__water averages K/R 0.71 and ADR 75.5; the rating across the 22 rated matches is 1.07. Biggest strength: Headshot rate at 54%. That is better than 90% of players on level 6. On average 15.6 kills per match, 54% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 11 of 22 matches the rating was 1.10 or higher (50%), in 8 it was below 0.90. In 79 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 1.11. drink__water loses the most ELO in match 3 of the day (+5 ELO, win rate 35%). Things go best on Dust 2 (+34 ELO, win rate 42%). Improved over the last three months: K/R +0.08, ADR +5.2, Headshots +6 pp, Win rate +6 pp. Unchanged in recent months: ELO at 1,330. Last 30 days: 1 matches, win rate 0%, ELO balance −1.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.