draGGdilla

Russia
232 matches tracked 56 matches in 30 days
Last updated:

How does draGGdilla play?

Rating 0.89 K/R 0.65 ADR 76.2 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 71%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.87−0.15 · Ø 1.02 better than 6%
Pistol kills per match 2.6
Knife kills 3 in 232 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 17%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 21x 4K, 2 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Win rate +12 pp, ELO +292
= Stayed the same
K/R at 0.65, ADR at 75.9, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months unchanged at 0.65. Clearly below the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
55 matches · 42% win rate
On Mirage −53 ELO
70 matches · 47% win rate
Between 12:00 and 18:00 −13 ELO, win rate 45%
On Mondays −33 ELO, win rate 38%

draGGdilla loses the most ELO in match 1 of the day: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 1.91 · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
54% better than 65%
0.70 better than 36%
79.9 better than 51%
0.96 better than 32%
48% of 373 duels better than 37%
44% of 27 situations better than 68%
Mirage70
47% better than 38%
0.64 better than 13%
74.7 better than 25%
0.88 better than 11%
41% of 347 duels better than 7%
30% of 50 situations better than 29%
Ancient31
48% better than 40%
0.58 better than 2%
68.5 better than 4%
0.80 better than 2%
41% of 142 duels better than 9%
53% of 15 situations better than 83%
Anubis22
45% better than 32%
0.64 better than 11%
79.5 better than 45%
0.86 better than 6%
44% of 138 duels better than 16%
33% of 12 situations better than 38%
Inferno16
56% better than 61%
0.68 better than 25%
79.6 better than 45%
0.92 better than 16%
32% of 87 duels better than 1%
33% of 6 situations better than 42%
Nuke16
44% better than 16%
0.61 better than 3%
71.5 better than 10%
0.85 better than 3%
33% of 76 duels better than 1%
42% of 12 situations better than 58%
Cache5
20% -
0.68 -
79.7 -
0.93-
57% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How draGGdilla plays

Across 232 matches draGGdilla averages K/R 0.65, ADR 76.2 and a rating of 0.89. Most room to improve: Opening duels won at 43%, better than only 4% of level 9 players. Averages 14.3 kills per match with 52% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 58 of 232 matches the rating was 1.10 or higher (25%), in 126 it was below 0.90. In 209 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. draGGdilla loses the most ELO in match 1 of the day (−120 ELO, win rate 42%). Things go best in match 4 of the day (+111 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +111 ELO. Improved over the last three months: Rating +0.05, Win rate +12 pp, ELO +292. Unchanged in recent months: K/R at 0.65, ADR at 75.9, Headshots at 52%. Last 30 days: 56 matches, win rate 55%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.