dr85

NF
326 matches tracked 84 matches in 30 days
Last updated:

How does dr85 play?

Rating 1.01 (from 117 matches) K/R 0.71 ADR 78.6 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 16%+5 pp better than 77%
K/D 0.96−0.07 better than 22%
Pistol kills per match 3.0
Knife kills 2 in 326 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 50x 4K, 5 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +492
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.4, Headshots −4 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77).

Patterns

From the last 326 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −102 ELO
22 matches · 50% wins
On Ancient −75 ELO
39 matches · 38% wins
On Saturdays −47 ELO, win rate 42%

dr85 loses the most ELO on Cache: −102 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.46 · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
51% better than 45%
0.71 better than 35%
80.3 better than 47%
1.02 better than 42%
53% of 462 duels better than 60%
32% of 44 situations better than 32%
Mirage85
51% better than 47%
0.73 better than 43%
79.6 better than 44%
1.05 better than 53%
48% of 456 duels better than 29%
48% of 44 situations better than 79%
Inferno40
53% better than 41%
0.77 better than 62%
82.8 better than 57%
1.03 level
49% of 258 duels better than 31%
28% of 25 situations better than 23%
Ancient39
38% better than 9%
0.66 better than 12%
73.2 better than 11%
0.97 better than 28%
49% of 176 duels better than 37%
32% of 19 situations better than 37%
Anubis39
49% better than 37%
0.69 better than 24%
77.7 better than 32%
0.96 better than 21%
47% of 198 duels better than 24%
10% of 10 situations better than 4%
Cache22
50% -
0.70 -
78.3 -
1.11-
58% of 117 duels -
17% of 6 situations -
Nuke15
47% better than 20%
0.62 better than 5%
68.6 better than 5%
0.84-
50% of 58 duels better than 32%
57% of 7 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How dr85 plays

Across 326 matches dr85 averages K/R 0.71 and ADR 78.6; the rating across the 117 rated matches is 1.01. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Utility damage per round at 2.2. That is better than only 6% of players on level 10. On average 15.8 kills per match, 58% of them headshots. The strongest map is Inferno with a 53% win rate in 40 matches. In 43 of 117 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 260 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. dr85 loses the most ELO on Cache (−102 ELO, win rate 50%). Things go best on Anubis (+96 ELO, win rate 49%). Improved over the last three months: Win rate +9 pp, ELO +492. Got weaker: K/R −0.07, ADR −5.4, Headshots −4 pp. Last 30 days: 84 matches, win rate 52%, ELO balance +49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.