doze-

Brazil
188 matches tracked 116 matches in 30 days
ELO ▲ 128
2,384
30-day peak: 2,495
Rank SA ▲ 33 places
#1,771
BR #1,149 in BR
30 days · prev. #1,804 · best #1,771
Last updated:

How does doze- play?

Rating 0.99 (from 138 matches) K/R 0.72 ADR 77.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 67%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.2
Knife kills 1 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.05, ADR −4.7

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −18 ELO
23 matches · 48% win rate
On Nuke −4 ELO
41 matches · 51% win rate
Between 18:00 and 24:00 +13 ELO, win rate 47%

doze- loses the most ELO in match 4 of the day: −18 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.92 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
77% better than 99%
0.81 better than 79%
83.4 better than 59%
1.13 better than 80%
50% of 167 duels better than 41%
35% of 26 situations better than 45%
Nuke41
51% better than 32%
0.74 better than 41%
79.4 better than 36%
1.00 better than 35%
51% of 109 duels better than 44%
40% of 15 situations right on the average
Anubis26
54% better than 58%
0.64 better than 8%
71.5 better than 7%
0.93 better than 16%
54% of 76 duels better than 67%
44% of 27 situations better than 67%
Inferno26
42% better than 19%
0.65 better than 12%
70.1 better than 6%
0.89 better than 6%
44% of 63 duels better than 12%
60% of 10 situations better than 90%
Mirage14
36% -
0.62 -
69.3 -
0.82-
52% of 25 duels -
33% of 3 situations -
Cache11
18% -
0.61 -
67.7 -
0.84-
51% of 37 duels -
0% of 1 situations -
Dust 29
33% -
0.69 -
73.2 -
0.75-
50% of 2 duels -
100% of 1 situations -
Overpass8
50% -
0.86 -
93.8 -
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Compared with players on the same level who have at least 15 matches on the map.

How doze- plays

Across 188 matches doze- averages K/R 0.72 and ADR 77.0; the rating across the 138 rated matches is 0.99. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Ancient with a 77% win rate in 53 matches. In 44 of 138 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. doze- loses the most ELO in match 4 of the day (−18 ELO, win rate 48%). Things go best on Ancient (+148 ELO, win rate 77%). Match no. 3 of the day goes best: 68% win rate, +43 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, ADR −4.7. Unchanged in recent months: Win rate at 54%. Last 30 days: 116 matches, win rate 55%, net ELO +200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.