doze-
Name history of doze-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does doze- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average52% headshots and so slightly above the average (50%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.80. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04.
Damage per round (ADR)
Best month: May 2026 with 84.5. Last 3 months: 75.7 (at the start 80.4). Slightly below the average (80.3).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 49%). Clearly above the average (50%).
Matches won (win rate)
Best month: May 2026 with 62%. Last 3 months: 54% (at the start 52%). Clearly above the average (50%).
Best month: October 2026 with 2,495.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
doze- loses the most ELO in match 4 of the day: −18 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Highest rating in a match: 1.92 · Nuke
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How doze- plays
Across 188 matches doze- averages K/R 0.72 and ADR 77.0; the rating across the 138 rated matches is 0.99. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Ancient with a 77% win rate in 53 matches. In 44 of 138 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. doze- loses the most ELO in match 4 of the day (−18 ELO, win rate 48%). Things go best on Ancient (+148 ELO, win rate 77%). Match no. 3 of the day goes best: 68% win rate, +43 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, ADR −4.7. Unchanged in recent months: Win rate at 54%. Last 30 days: 116 matches, win rate 55%, net ELO +200.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.