doxt1

Russia
On FACEIT since 2025 65 matches tracked
Last updated:

How does doxt1 play?

Rating 0.95 K/R 0.72 ADR 79.0 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshotsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (49%).

Headshot rate 67%+18 pp · Ø 49% better than 99%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.92−0.08 · Ø 1.00 better than 12%
Pistol kills per match 2.8
Knife kills 2 in 65 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 37%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 9x 4K, 0 aces in 55 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 2%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 11%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether doxt1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 55 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.72
JulAugSepOct

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 38%

doxt1 loses the most ELO on Mirage: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 20%
0.78 better than 69%
83.1 better than 64%
1.04 better than 54%
47% of 110 duels better than 27%
86% of 7 situations better than 99%
Anubis14
57% -
0.73 -
81.2 -
0.97-
51% of 61 duels -
55% of 11 situations -
Ancient9
33% -
0.54 -
64.0 -
0.69-
31% of 51 duels -
60% of 5 situations -
Dust 27
43% -
0.76 -
80.3 -
1.04-
42% of 53 duels -
0% of 3 situations -
Cache4
50% -
0.81 -
85.4 -
1.06-
40% of 15 duels -
0% of 5 situations -
Nuke4
25% -
0.67 -
78.0 -
0.79-
38% of 21 duels -
0% of 2 situations -
Inferno3
67% -
0.83 -
90.9 -
0.97-
44% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doxt1 plays

Across 65 matches doxt1 averages K/R 0.72, ADR 79.0 and a rating of 0.95. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 67% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 23 of 65 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 55 matches with detailed stats: 9 4Ks and 0 aces. doxt1 loses the most ELO on Mirage (−46 ELO, win rate 43%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.