doofn_

EG
246 matches tracked 41 matches in 30 days
ELO ▲ 128
2,006
30-day peak: 2,017
Rank SEA ▼ 1,849 places
#6,275
EG #2 in EG
30 days · prev. #4,426 · best #4,426
Last updated:

How does doofn_ play?

Rating 1.06 K/R 0.78 ADR 83.3 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 246 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 2 in 246 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 73%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 77%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 46x 4K, 5 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 33%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +219
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −7.0, Headshots −6 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
56 matches · 52% win rate
In match 3 of the day −24 ELO
36 matches · 39% win rate
Between 18:00 and 24:00 −72 ELO, win rate 39%
On Wednesdays −26 ELO, win rate 35%

doofn_ loses the most ELO on Ancient: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
50% better than 45%
0.77 better than 67%
82.1 better than 60%
1.04 better than 56%
47% of 486 duels better than 28%
44% of 36 situations better than 69%
Ancient56
52% better than 47%
0.83 better than 86%
89.7 better than 88%
1.14 better than 83%
51% of 357 duels right on the average
41% of 37 situations better than 59%
Dust 235
46% better than 29%
0.79 better than 75%
83.9 better than 68%
1.10 better than 74%
50% of 169 duels better than 44%
29% of 14 situations better than 25%
Anubis33
42% better than 19%
0.74 right on the average
80.6 better than 54%
1.00 better than 43%
56% of 142 duels better than 78%
52% of 23 situations better than 85%
Cache15
40% -
0.79 -
80.6 -
1.11-
44% of 96 duels -
100% of 4 situations -
Nuke5
40% -
0.79 -
81.8 -
1.07-
52% of 31 duels -
-
Inferno4
25% -
0.58 -
68.5 -
0.77-
21% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doofn_ plays

Across 246 matches doofn_ averages K/R 0.78, ADR 83.3 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Ancient with a 52% win rate in 56 matches. In 103 of 246 matches the rating was 1.10 or higher (42%), in 87 it was below 0.90. In 193 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. doofn_ loses the most ELO on Ancient (−30 ELO, win rate 52%). Things go best in match 2 of the day (+109 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, +59 ELO. Improved over the last three months: ELO +219. Got weaker: K/R −0.08, Rating −0.12, ADR −7.0, Headshots −6 pp, Win rate −10 pp. Last 30 days: 41 matches, win rate 49%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.