doofn_
Name history of doofn_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average59% headshots and so well above the average (50%).
Impact
Strength2.6 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.04 (at the start 1.16). Just above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 89.0. Last 3 months: 82.0 (at the start 89.0). Just above the average (80.2).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 58% (at the start 64%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 45% (at the start 55%). Clearly below the average (49%).
Best month: October 2026 with 2,017. Last 3 months: 2,017 (at the start 1,798).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 246 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
doofn_ loses the most ELO on Ancient: −30 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.35 · Dust 2
Maps in detail
from the last 246 matchesCompared with players on the same level who have at least 15 matches on the map.
How doofn_ plays
Across 246 matches doofn_ averages K/R 0.78, ADR 83.3 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Ancient with a 52% win rate in 56 matches. In 103 of 246 matches the rating was 1.10 or higher (42%), in 87 it was below 0.90. In 193 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: July 2026 at 1.16. doofn_ loses the most ELO on Ancient (−30 ELO, win rate 52%). Things go best in match 2 of the day (+109 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, +59 ELO. Improved over the last three months: ELO +219. Got weaker: K/R −0.08, Rating −0.12, ADR −7.0, Headshots −6 pp, Win rate −10 pp. Last 30 days: 41 matches, win rate 49%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.