donk67812

Ukraine
22 matches tracked 22 matches in 30 days
Last updated:

How does donk67812 play?

Rating 1.16 K/R 0.79 ADR 79.7 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 5
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 36% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average.
ClutcherMulti-killsHeadshots
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

donk67812 gets the first kill in 8 of 100 rounds. 2 percentage points below the level 5 average (10%).

Rounds with first kill 8%−2 pp better than 25%
Opening duels won 46%−3 pp better than 26%

Clutch

Strength
Last one alive

donk67812 wins 41 of 100 1v2s. 20 percentage points above the level 5 average (21%).

Clutch 1v1 won 42%+4 pp better than 76%
Clutch 1v2 won 41%+20 pp better than 99%
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.22 kills per death. 0.26 above the level 5 average (0.96).

Headshot rate 53%+9 pp better than 91%
AWP share of kills 9%−1 pp better than 47%
K/D 1.22+0.26 better than 99%
Pistol kills per match 3.9
Knife kills 2 in 22 matches

Impact

Strength
Damage and big rounds

donk67812 gets exactly 3 kills in 5.1 of 100 rounds. 1.4 percentage points above the level 5 average (3.7%).

2K rounds 13.8%+1.1 pp better than 76%
3K rounds 5.1%+1.4 pp better than 96%
MVPs per match 2.5+0.4 better than 91%
4Ks and aces 6x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

donk67812 dies in 65 of 100 rounds. 8 percentage points below the level 5 average (73%). Lower is better.

Utility hit rate 31%−4 pp better than 29%
Utility damage per round 3.7−0.2 better than 48%
Enemies flashed per round 0.14−0.11 better than 22%
Deaths per round 65%−8 pp better than 99%

Patterns

Soon this shows where donk67812 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 1.87 · Nuke

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
50% -
0.83 -
84.2 -
1.23-
39% of 28 duels -
40% of 5 situations -
Dust 24
75% -
0.81 -
78.3 -
1.16-
45% of 20 duels -
40% of 5 situations -
Anubis3
0% -
0.71 -
79.1 -
0.99-
56% of 16 duels -
0% of 2 situations -
Inferno3
33% -
0.90 -
94.1 -
1.30-
45% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donk67812 plays

Across 22 matches donk67812 averages K/R 0.79, ADR 79.7 and a rating of 1.16. Biggest strength: K/D at 1.22, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 8%, better than only 25% of level 5 players. Averages 17.7 kills per match with 53% headshots. In 11 of 22 matches the rating was 1.10 or higher (50%), in 6 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 22 matches, win rate 45%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.