donk666

KR
FACEIT verified 216 matches tracked 58 matches in 30 days Follow on Twitch
ELO ▲ 437
5,194
30-day peak: 5,194
Rank EU
#1
#1 in KR
30 days · before #1 · best #1
Last updated:

How does donk666 play?

Rating 1.59 (from 62 matches) K/R 1.09 ADR 111.2 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.59
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 95%
Rating spread from 62 matches
outstanding 1.80 and up 32% strong 1.30 to 1.79 39% good 1.10 to 1.29 15% normal 0.90 to 1.09 10% weak 0.75 to 0.89 3% very weak below 0.75 2%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 64%+13 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 69%+18 pp better than 99%
AWP share of kills 4%−7 pp better than 24%
K/D 1.59+0.56 better than 99%
Pistol kills per match 4.2 from the last 206
Knife kills 2 in 206 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 19.9%+6.6 pp better than 99%
Rounds with 3K 7.7%+3.6 pp better than 99%
MVPs per match 4.0+1.7 better than 99%
4Ks and aces 64x 4K, 10 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.1, Win rate −10 pp, ELO −300

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOct

Best month: June 2026 with 1.17. Last 3 months: 1.07 (at the start 1.13).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +44 ELO
34 matches · 62% wins
On Thursdays +34 ELO, win rate 57%

donk666 loses the most ELO in match 3 of the day: +44 ELO, 62% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Mirage
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
63% better than 86%
1.07 better than 99%
110.7 better than 99%
1.50 better than 99%
67% of 418 duels better than 99%
33% of 36 situations better than 35%
Dust 243
74% better than 98%
1.05 better than 99%
108.6 better than 99%
1.62-
64% of 186 duels better than 95%
45% of 29 situations better than 71%
Ancient36
81% better than 99%
1.19 better than 99%
116.9 better than 99%
1.84-
68% of 201 duels better than 99%
50% of 14 situations better than 82%
Anubis29
62% better than 81%
1.09 better than 99%
111.5 better than 99%
1.40-
69% of 133 duels better than 99%
27% of 11 situations better than 27%
Nuke12
75% -
1.04 -
101.2 -
1.80-
57% of 56 duels -
63% of 8 situations -
Cache7
57% -
0.98 -
102.6 -
1.68-
56% of 43 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donk666 plays

Across 216 matches donk666 averages K/R 1.09 and ADR 111.2; the rating across the 62 rated matches is 1.59. Biggest strength: Rating at 1.59. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 24.2 kills per match, 69% of them headshots. The strongest map is Ancient with a 81% win rate in 36 matches. In 53 of 62 matches the rating was 1.10 or higher (85%), in 3 it was below 0.90. In 126 matches with detailed stats: 64 4Ks and 10 aces. Best month by rating: September 2026 at 1.68. donk666 loses the most ELO in match 3 of the day (+44 ELO, win rate 62%). Things go best on Dust 2 (+261 ELO, win rate 74%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, ADR −6.1, Win rate −10 pp, ELO −300. Last 30 days: 58 matches, win rate 67%, ELO balance +19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.