donirumo

Russia
132 matches tracked 74 matches in 30 days
Last updated:

How does donirumo play?

Rating 0.95 (from 82 matches) K/R 0.67 ADR 74.4 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.87−0.13 · Ø 1.00 better than 3%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 14%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 1.9−0.3 · Ø 2.2 better than 8%
4Ks and aces 7x 4K, 1 ace in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 54%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +5.3, Win rate +13 pp, ELO +294
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.70 (at the start 0.61). Just below the average (0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +19 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 1.75 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 65%
0.69 better than 25%
75.8 better than 24%
0.97 better than 27%
50% of 116 duels better than 43%
50% of 8 situations better than 80%
Dust 233
48% better than 38%
0.65 better than 13%
74.0 better than 18%
0.90 better than 10%
40% of 92 duels better than 5%
31% of 13 situations better than 30%
Ancient26
54% better than 58%
0.72 better than 37%
81.7 better than 51%
1.01 better than 42%
47% of 95 duels better than 26%
0% of 9 situations better than 1%
Anubis15
53% right on the average
0.59 better than 2%
65.2 better than 1%
0.90-
59% of 44 duels better than 86%
33% of 3 situations better than 34%
Cache7
71% -
0.67 -
71.7 -
0.96-
49% of 35 duels -
0% of 3 situations -
Inferno4
25% -
0.55 -
62.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How donirumo plays

Across 132 matches donirumo averages K/R 0.67 and ADR 74.4; the rating across the 82 rated matches is 0.95. Most room to improve: K/D at 0.87, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 43 matches. In 25 of 82 matches the rating was 1.10 or higher (30%), in 39 it was below 0.90. In 82 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. Things go best on Ancient (+99 ELO, win rate 54%). Match no. 3 of the day goes best: 68% win rate, −29 ELO. Improved over the last three months: K/R +0.09, ADR +5.3, Win rate +13 pp, ELO +294. Unchanged in recent months: Headshots at 54%. Last 30 days: 74 matches, win rate 57%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.