donforever

Russia
41 matches tracked 20 matches in 30 days
Last updated:

How does donforever play?

Rating 1.42 (from 20 matches) K/R 0.89 ADR 94.3 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 90%
Rating spread from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 60% good 1.10 to 1.29 20% normal 0.90 to 1.09 0% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 66%+16 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 18%−21 pp better than 1%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 1.70.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+10 pp better than 92%
AWP share of kills 5%−5 pp better than 32%
K/D 1.28+0.29 better than 99%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds
Rounds with 2K 17.8%+4.8 pp better than 99%
Rounds with 3K 5.7%+1.8 pp better than 97%
MVPs per match 3.0+0.8 better than 98%
4Ks and aces 8x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 20%
Utility damage per round 2.7−1.5 better than 16%
Enemies flashed per round 0.22−0.05 better than 40%
Rounds with a death 70%−3.0 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

1.01
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 1.01.

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient9
44% –
0.83 –
90.0 –
1.33–
58% of 57 duels –
20% of 5 situations –
Dust 29
56% –
0.91 –
98.1 –
1.23–
67% of 57 duels –
33% of 6 situations –
Mirage9
44% –
0.87 –
91.5 –
1.65–
57% of 46 duels –
33% of 3 situations –
Anubis5
80% –
1.03 –
98.0 –
1.53–
57% of 21 duels –
0% of 2 situations –
Nuke4
75% –
0.79 –
83.9 –
-
57% of 21 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How donforever plays

Across 41 matches donforever averages K/R 0.89 and ADR 94.3; the rating across the 20 rated matches is 1.42. Biggest strength: K/D at 1.28. That is better than 99% of players on level 7. Most room to improve: Clutch 1v1 won at 18%. That is better than only 1% of players on level 7. On average 18.9 kills per match, 56% of them headshots. In 18 of 20 matches the rating was 1.10 or higher (90%), in 2 it was below 0.90. In 24 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: October 2026 at 1.42. Last 30 days: 20 matches, win rate 65%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.