doink696-

PH
106 matches tracked
Last updated:

How does doink696- play?

Rating 0.98 (from 86 matches) K/R 0.74 ADR 82.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 21% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 84%
Opening duels won 49%−1 pp · Ø 50% better than 51%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 59%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 40%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (44%).

Headshot rate 59%+15 pp · Ø 44% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.98+0.01 · Ø 0.97 better than 63%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 94%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 77%
MVPs per match 2.4+0.2 · Ø 2.2 better than 85%
4Ks and aces 7x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 10%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.19−0.06 · Ø 0.25 better than 36%
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.35, ADR +5.0
= Stayed the same
K/R at 0.74, Win rate at 43%
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.74. Slightly above the average (0.71).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 35% win rate
In match 1 of the day +23 ELO
32 matches · 38% win rate

doink696- loses the most ELO from match 5 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
33% better than 7%
0.73 better than 64%
81.4 better than 68%
0.98 better than 54%
43% of 122 duels better than 19%
44% of 16 situations better than 70%
Ancient22
55% better than 69%
0.74 better than 67%
86.3 better than 89%
0.97 right on the average
47% of 145 duels better than 33%
25% of 8 situations better than 22%
Dust 219
53% better than 64%
0.76 better than 80%
81.0 better than 67%
0.98-
48% of 94 duels better than 44%
41% of 17 situations better than 59%
Anubis18
28% better than 2%
0.79 better than 87%
83.7 better than 77%
1.05 better than 74%
54% of 52 duels better than 74%
38% of 13 situations better than 53%
Cache11
64% -
0.75 -
81.8 -
1.01-
52% of 65 duels -
80% of 5 situations -
Nuke5
40% -
0.70 -
76.7 -
0.93-
43% of 21 duels -
33% of 6 situations -
Inferno4
25% -
0.71 -
83.5 -
0.87-
55% of 22 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doink696- plays

Across 106 matches doink696- averages K/R 0.74 and ADR 82.5; the rating across the 86 rated matches is 0.98. Biggest strength: Headshot rate at 59%, better than 99% of level 5 players. Most room to improve: Utility hit rate at 27%, better than only 10% of level 5 players. Averages 16.3 kills per match with 59% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 25 of 86 matches the rating was 1.10 or higher (29%), in 33 it was below 0.90. In 75 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. doink696- loses the most ELO from match 5 of the day (±0 ELO, win rate 35%). Things go best in match 2 of the day (+27 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +27 ELO. Improved over the last three months: Rating +0.35, ADR +5.0. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, Win rate at 43%. Last 30 days: 1 matches, win rate 100%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.