dockiiy

XK
175 matches tracked 56 matches in 30 days
Last updated:

How does dockiiy play?

Rating 1.17 (from 148 matches) K/R 0.86 ADR 95.2 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 148 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.3
Knife kills 8 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.2%).

2K rounds 16.1%+2.9 pp · Ø 13.2% better than 93%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 43x 4K, 9 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.24, Headshots +4 pp, ELO +410
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.09, ADR −9.8

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.84 (at the start 0.93). Clearly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −74 ELO
32 matches · 50% win rate
On Dust 2 −26 ELO
40 matches · 50% win rate
Between 12:00 and 18:00 −26 ELO, win rate 40%

dockiiy loses the most ELO in match 1 of the day: −74 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
65% better than 90%
0.90 better than 95%
100.2 better than 98%
1.24 better than 93%
53% of 180 duels better than 59%
48% of 25 situations better than 78%
Dust 240
50% better than 40%
0.87 better than 92%
92.4 better than 92%
1.21 better than 90%
60% of 188 duels better than 88%
35% of 26 situations better than 41%
Ancient31
58% better than 70%
0.85 better than 88%
93.6 better than 93%
1.14 better than 79%
54% of 143 duels better than 63%
36% of 25 situations better than 46%
Anubis17
41% better than 15%
0.66 better than 11%
80.4 better than 43%
0.86 better than 3%
39% of 79 duels better than 3%
30% of 10 situations better than 31%
Inferno14
64% -
0.85 -
100.3 -
1.18-
64% of 77 duels -
50% of 6 situations -
Cache13
62% -
0.97 -
104.5 -
1.31-
56% of 55 duels -
50% of 6 situations -
Nuke8
50% -
0.85 -
97.2 -
1.01-
55% of 31 duels -
0% of 1 situations -
Vertigo3
67% -
0.73 -
84.6 -
1.04-
27% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dockiiy plays

Across 175 matches dockiiy averages K/R 0.86 and ADR 95.2; the rating across the 148 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 95.2, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 49 matches. In 80 of 148 matches the rating was 1.10 or higher (54%), in 40 it was below 0.90. In 134 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: August 2026 at 1.19. dockiiy loses the most ELO in match 1 of the day (−74 ELO, win rate 50%). Things go best on Mirage (+71 ELO, win rate 65%). Match no. 3 of the day goes best: 71% win rate, −4 ELO. Improved over the last three months: Rating +0.24, Headshots +4 pp, ELO +410. Got weaker: K/R −0.09, ADR −9.8. Unchanged in recent months: Win rate at 57%. Last 30 days: 56 matches, win rate 52%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.