dmcb999
Name history of dmcb999
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dmcb999 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.02).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Weakness0.06 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.61). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99. Last 3 months: 0.99 (at the start 0.82). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 77.7. Last 3 months: 76.4 (at the start 67.6). Slightly below the average (80.2).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months unchanged at 54%. Clearly above the average (50%).
Matches won (win rate)
Best month: May 2026 with 59%. Last 3 months: 49% (at the start 53%). Right on the average (49%).
Best month: August 2026 with 2,365. Last 3 months: 2,110 (at the start 2,226).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dmcb999 loses the most ELO on Ancient: −55 ELO, 24% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Highest rating in a match: 1.95 · Cache
- Longest win streak: 9 wins in a row · Cache
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How dmcb999 plays
Across 280 matches dmcb999 averages K/R 0.69 and ADR 73.8; the rating across the 232 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 73 of 232 matches the rating was 1.10 or higher (31%), in 99 it was below 0.90. In 191 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. dmcb999 loses the most ELO on Ancient (−55 ELO, win rate 24%). Things go best on Anubis (+90 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +74 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +8.8. Got weaker: Win rate −4 pp, ELO −116. Unchanged in recent months: Headshots at 54%. Last 30 days: 9 matches, win rate 44%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.