dmcb999

CA
On FACEIT since 2017 280 matches tracked
Last updated:

How does dmcb999 play?

Rating 0.96 (from 232 matches) K/R 0.69 ADR 73.8 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 0.91−0.11 · Ø 1.02 better than 11%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 28x 4K, 3 aces in 191 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +8.8
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −4 pp, ELO −116

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.61). Just below the average (0.73).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
21 matches · 24% win rate
On Inferno −25 ELO
23 matches · 65% win rate
Between 0:00 and 6:00 −15 ELO, win rate 40%
On Thursdays −24 ELO, win rate 36%

dmcb999 loses the most ELO on Ancient: −55 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 1.95 · Cache
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
56% better than 69%
0.71 better than 37%
76.2 better than 28%
0.99 better than 38%
52% of 438 duels better than 58%
40% of 30 situations better than 55%
Dust 276
49% better than 39%
0.69 better than 28%
74.0 better than 18%
0.97 better than 29%
49% of 292 duels better than 39%
33% of 33 situations better than 36%
Anubis31
55% better than 57%
0.66 better than 18%
73.2 better than 17%
0.88 better than 9%
50% of 165 duels better than 43%
23% of 13 situations better than 15%
Inferno23
65% better than 83%
0.65 better than 13%
69.3 better than 5%
0.94 better than 20%
43% of 104 duels better than 11%
44% of 9 situations better than 69%
Ancient21
24% better than 1%
0.72 better than 40%
73.1 better than 12%
1.03 right on the average
51% of 90 duels right on the average
38% of 8 situations right on the average
Cache13
31% -
0.63 -
66.8 -
0.85-
38% of 56 duels -
36% of 11 situations -
Nuke13
38% -
0.63 -
71.8 -
0.97-
49% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dmcb999 plays

Across 280 matches dmcb999 averages K/R 0.69 and ADR 73.8; the rating across the 232 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 73 of 232 matches the rating was 1.10 or higher (31%), in 99 it was below 0.90. In 191 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. dmcb999 loses the most ELO on Ancient (−55 ELO, win rate 24%). Things go best on Anubis (+90 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +74 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +8.8. Got weaker: Win rate −4 pp, ELO −116. Unchanged in recent months: Headshots at 54%. Last 30 days: 9 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.