dlg--
Name history of dlg--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dlg-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.00).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 1.07 (at the start 1.12). Clearly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 87.5. Last 3 months: 81.4 (at the start 85.9). Just above the average (79.4).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 50% (at the start 45%). Right on the average (50%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 51% (at the start 53%). Well above the average (45%).
Best month: August 2026 with 2,398. Last 3 months: 2,381 (at the start 2,295).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 69%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.00 · Inferno
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How dlg-- plays
Across 131 matches dlg-- averages K/R 0.77 and ADR 84.5; the rating across the 87 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 46 of 87 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 36 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. Things go best on Mirage (+54 ELO, win rate 68%). Improved over the last three months: Headshots +5 pp, ELO +86. Got weaker: K/R −0.04, Rating −0.05, ADR −4.5. Unchanged in recent months: Win rate at 51%. Last 30 days: 15 matches, win rate 47%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.