dlg--

LT
On FACEIT since 2015 131 matches tracked 15 matches in 30 days
Last updated:

How does dlg-- play?

Rating 1.09 (from 87 matches) K/R 0.77 ADR 84.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 87 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.15+0.15 · Ø 1.00 better than 84%
Pistol kills per match 2.5
Knife kills 4 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 13%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 9x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 36%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +86
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −4 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
68% better than 94%
0.85 better than 89%
93.7 better than 94%
1.18 better than 87%
57% of 72 duels better than 80%
80% of 10 situations better than 99%
Inferno26
42% better than 14%
0.69 better than 23%
77.8 better than 27%
1.06-
49% of 39 duels better than 25%
67% of 6 situations better than 95%
Dust 223
57% better than 71%
0.77 better than 65%
80.7 better than 50%
1.07 better than 61%
56% of 57 duels better than 75%
38% of 13 situations right on the average
Nuke18
50% better than 33%
0.80 better than 67%
86.0 better than 67%
1.15-
49% of 35 duels better than 30%
38% of 13 situations right on the average
Anubis16
25% better than 1%
0.70 better than 28%
78.9 better than 38%
0.95-
55% of 62 duels better than 67%
14% of 7 situations better than 5%
Ancient15
67% better than 92%
0.88 better than 93%
92.4 better than 91%
1.22-
57% of 49 duels better than 79%
33% of 9 situations better than 36%
Cache3
33% -
0.65 -
79.2 -
0.83-
50% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dlg-- plays

Across 131 matches dlg-- averages K/R 0.77 and ADR 84.5; the rating across the 87 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 46 of 87 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 36 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. Things go best on Mirage (+54 ELO, win rate 68%). Improved over the last three months: Headshots +5 pp, ELO +86. Got weaker: K/R −0.04, Rating −0.05, ADR −4.5. Unchanged in recent months: Win rate at 51%. Last 30 days: 15 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.