djoko_

France
FACEIT verified 89 matches tracked
Last updated:

How does djoko_ play?

Rating 1.18 (from 53 matches) K/R 0.81 ADR 88.7 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 53 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.1
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.3%).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 6.7%+2.4 pp · Ø 4.3% better than 98%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 9x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.12, ADR +10.5, Win rate +29 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, ELO −686

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.96
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.90 (at the start 0.78). Well above the average (0.75).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +36 ELO
46 matches · 57% win rate

djoko_ loses the most ELO in match 1 of the day: +36 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.24 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 72%
0.83 better than 82%
88.2 better than 80%
1.19 better than 85%
47% of 81 duels better than 23%
80% of 5 situations better than 99%
Ancient16
50% better than 38%
0.82 better than 78%
90.4 better than 84%
1.14-
52% of 44 duels right on the average
38% of 8 situations right on the average
Anubis16
63% better than 80%
0.72 better than 34%
78.7 better than 33%
1.06-
36% of 42 duels better than 1%
20% of 5 situations better than 12%
Cache10
80% -
0.81 -
90.9 -
1.10-
54% of 50 duels -
50% of 2 situations -
Inferno9
67% -
0.86 -
94.7 -
1.46-
81% of 21 duels -
67% of 3 situations -
Nuke6
83% -
0.98 -
102.4 -
1.35-
66% of 32 duels -
25% of 4 situations -
Overpass4
75% -
0.62 -
74.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How djoko_ plays

Across 89 matches djoko_ averages K/R 0.81 and ADR 88.7; the rating across the 53 rated matches is 1.18. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 61% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 30 of 53 matches the rating was 1.10 or higher (57%), in 11 it was below 0.90. In 35 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.35. djoko_ loses the most ELO in match 1 of the day (+36 ELO, win rate 57%). Things go best on Dust 2 (+25 ELO, win rate 59%). Match no. 2 of the day goes best: 73% win rate, +5 ELO. Improved over the last three months: K/R +0.12, ADR +10.5, Win rate +29 pp. Got weaker: Headshots −6 pp, ELO −686. Last 30 days: 7 matches, win rate 71%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.