djaega

Russia
228 matches tracked
Last updated:

How does djaega play?

K/R 0.75 ADR 86.2 from 228 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 16%+5 pp better than 77%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.3
Knife kills 1 in 228 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 39x 4K, 0 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +303
= Stayed the same
K/R at 0.75, ADR at 85.4
▼ Got worse
Headshots −7 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months unchanged at 0.75.

Patterns

From the last 228 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −97 ELO
33 matches · 30% wins
On Mirage −93 ELO
60 matches · 42% wins
On Saturdays −79 ELO, win rate 41%

djaega loses the most ELO in match 2 of the day: −97 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.86 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
57% better than 67%
0.76 better than 60%
88.6 better than 83%
0.86-
53% of 355 duels better than 60%
43% of 37 situations better than 64%
Mirage60
42% better than 16%
0.73 better than 43%
83.6 better than 64%
0.83-
50% of 274 duels better than 41%
46% of 28 situations better than 75%
Nuke31
39% better than 8%
0.82 better than 73%
93.3 better than 85%
-
56% of 111 duels better than 65%
25% of 12 situations better than 22%
Anubis22
32% better than 4%
0.68 better than 20%
80.4 better than 47%
-
48% of 75 duels better than 28%
80% of 5 situations better than 99%
Ancient19
63% better than 83%
0.75 level
79.6 better than 40%
0.60-
47% of 97 duels better than 26%
36% of 11 situations better than 48%
Cache9
78% -
0.79 -
88.9 -
-
58% of 36 duels -
83% of 6 situations -
Inferno8
38% -
0.57 -
75.9 -
-
40% of 30 duels -
-
Vertigo3
67% -
1.00 -
106.7 -
-
91% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How djaega plays

Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. On average 16.3 kills per match, 51% of them headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 173 matches with detailed stats: 39 4Ks and 0 aces. Best month by rating: September 2026 at 0.76. djaega loses the most ELO in match 2 of the day (−97 ELO, win rate 30%). Things go best in match 1 of the day (+83 ELO, win rate 72%). Improved over the last three months: Win rate +9 pp, ELO +303. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.75, ADR at 85.4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.