dirtydan

USA
58 matches tracked
Last updated:

How does dirtydan play?

Rating 0.98 (from 3 matches) K/R 0.74 ADR 77.7 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 2% no comparison
K/D 1.030.00 level
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds
Rounds with 2K 17.3% no comparison
Rounds with 3K 4.5% no comparison
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 0x 4K, 0 aces in 5 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39% no comparison
Utility damage per round 5.9 no comparison
Enemies flashed per round 0.18 no comparison
Rounds with a death 71%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

1.12
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 1.12.

Patterns

From the last 58 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.08 · Inferno
  2. Most kills in a match: 26 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient18
78% better than 99%
0.80 better than 75%
85.3 better than 70%
0.97–
52% of 23 duels better than 55%
0% of 1 situations better than 1%
Mirage16
63% –
0.63 –
68.8 –
0.88–
33% of 3 duels –
-
Nuke11
64% –
0.68 –
70.9 –
-
-
-
Anubis7
43% –
0.79 –
79.7 –
-
80% of 5 duels –
-
Dust 24
50% –
0.92 –
90.4 –
-
88% of 8 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How dirtydan plays

Across 58 matches dirtydan averages K/R 0.74 and ADR 77.7; the rating across the 3 rated matches is 0.98. On average 13.8 kills per match, 51% of them headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 5 matches with detailed stats: 0 4Ks and 0 aces. Last 30 days: 2 matches, win rate 50%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.