dige

Finland
On FACEIT since 2014 283 matches tracked 93 matches in 30 days
ELO ▲ 36
3,089
30-day peak: 3,245
Rank EU ▼ 1,027 places
#5,420
FI #135 in FI
30 days · prev. #4,393 · best #3,791
Last updated:

How does dige play?

Rating 1.10 (from 282 matches) K/R 0.76 ADR 83.1 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 282 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 37%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 54%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 7 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 83%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 82.9, ELO at 3,089
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −52 ELO
56 matches · 64% win rate
On Nuke −49 ELO
64 matches · 50% win rate
On Sundays −72 ELO, win rate 48%

dige loses the most ELO on Cache: −52 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 38 · Cache
  3. Highest rating in a match: 2.29 · Cache

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis75
67% better than 84%
0.78 better than 62%
83.0 better than 56%
1.14 better than 74%
62% of 227 duels better than 92%
52% of 65 situations better than 82%
Nuke64
50% better than 24%
0.78 better than 56%
84.9 better than 63%
1.09 better than 53%
55% of 303 duels better than 59%
38% of 45 situations better than 44%
Cache56
64% better than 68%
0.75 better than 32%
81.9 better than 35%
1.08 better than 36%
50% of 200 duels better than 25%
45% of 29 situations better than 63%
Dust 251
61% better than 72%
0.77 better than 54%
82.6 better than 52%
1.12 better than 64%
57% of 174 duels better than 74%
33% of 42 situations better than 33%
Inferno25
52% better than 23%
0.72 better than 26%
83.0 better than 46%
1.04 better than 25%
50% of 88 duels better than 21%
14% of 14 situations better than 5%
Mirage8
50% -
0.75 -
86.6 -
1.01-
57% of 37 duels -
25% of 4 situations -
Ancient4
25% -
0.62 -
68.2 -
0.82-
53% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dige plays

Across 283 matches dige averages K/R 0.76 and ADR 83.1; the rating across the 282 rated matches is 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 75 matches. In 143 of 282 matches the rating was 1.10 or higher (51%), in 81 it was below 0.90. In 193 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. dige loses the most ELO on Cache (−52 ELO, win rate 64%). Things go best on Anubis (+348 ELO, win rate 67%). Match no. 2 of the day goes best: 68% win rate, +237 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 82.9, ELO at 3,089. Last 30 days: 93 matches, win rate 59%, net ELO +242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.