dibn

AL
236 matches tracked 43 matches in 30 days
ELO ▼ 322
2,354
30-day peak: 2,676
Rank NA ▲ 451 places
#2,534 #8 in AL
30 days · before #2,985 · best #2,444
Last updated:

How does dibn play?

Rating 1.10 (from 163 matches) K/R 0.80 ADR 82.9 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 163 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 11%0 pp level
K/D 1.09+0.05 better than 68%
Pistol kills per match 3.8
Knife kills 3 in 236 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 75%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.2 better than 78%
4Ks and aces 31x 4K, 8 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.27
= Stayed the same
K/R at 0.79, ADR at 82.3, Win rate at 51%
▼ Got worse
Headshots −3 pp, ELO −136

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.79 (at the start 0.81).

Patterns

From the last 236 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −67 ELO
29 matches · 34% wins
On Mirage −50 ELO
74 matches · 50% wins
On Mondays −77 ELO, win rate 33%

dibn loses the most ELO in match 4 of the day: −67 ELO, 34% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.51 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
50% better than 42%
0.78 better than 67%
80.6 better than 49%
1.10 better than 69%
52% of 253 duels level
29% of 38 situations better than 22%
Dust 253
53% better than 54%
0.81 better than 80%
85.8 better than 75%
1.09 better than 65%
55% of 226 duels better than 70%
39% of 23 situations better than 53%
Ancient41
51% better than 45%
0.79 better than 71%
82.7 better than 56%
1.09 better than 68%
46% of 166 duels better than 21%
43% of 21 situations better than 68%
Anubis38
55% better than 60%
0.80 better than 76%
80.7 better than 48%
1.12 better than 75%
58% of 153 duels better than 84%
47% of 15 situations better than 72%
Nuke13
62% -
0.81 -
84.1 -
1.07-
52% of 52 duels -
30% of 10 situations -
Cache10
40% -
0.82 -
89.2 -
1.14-
36% of 42 duels -
50% of 4 situations -
Inferno5
20% -
0.74 -
86.7 -
1.04-
32% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dibn plays

Across 236 matches dibn averages K/R 0.80 and ADR 82.9; the rating across the 163 rated matches is 1.10. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. On average 17.2 kills per match, 63% of them headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 69 of 163 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 157 matches with detailed stats: 31 4Ks and 8 aces. Best month by rating: October 2026 at 1.11. dibn loses the most ELO in match 4 of the day (−67 ELO, win rate 34%). Things go best in match 2 of the day (+62 ELO, win rate 59%). Improved over the last three months: Rating +0.27. Got weaker: Headshots −3 pp, ELO −136. Unchanged in recent months: K/R at 0.79, ADR at 82.3, Win rate at 51%. Last 30 days: 43 matches, win rate 42%, ELO balance −91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.