dia6lo

KZ
204 matches tracked 55 matches in 30 days
Last updated:

How does dia6lo play?

Rating 0.97 K/R 0.70 ADR 76.0 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−4 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 2.7
Knife kills 1 in 204 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 26%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 15%
MVPs per match 1.9−0.4 · Ø 2.3 better than 6%
4Ks and aces 15x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 69%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 75.1
▼ Got worse
Headshots −6 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
82 matches · 51% win rate
In match 3 of the day −119 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 −153 ELO, win rate 44%
On Thursdays −75 ELO, win rate 40%

dia6lo loses the most ELO on Mirage: −143 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 41%
0.68 better than 16%
75.7 better than 19%
0.94 better than 14%
49% of 309 duels better than 30%
22% of 41 situations better than 9%
Dust 242
45% better than 21%
0.69 better than 21%
73.8 better than 13%
0.97 better than 20%
44% of 193 duels better than 12%
57% of 28 situations better than 90%
Ancient39
69% better than 92%
0.78 better than 62%
82.4 better than 51%
1.09 better than 63%
56% of 161 duels better than 71%
33% of 24 situations better than 37%
Anubis14
50% -
0.68 -
73.4 -
0.91-
52% of 50 duels -
33% of 9 situations -
Nuke13
46% -
0.64 -
69.9 -
0.90-
35% of 49 duels -
33% of 12 situations -
Inferno8
63% -
0.66 -
74.9 -
0.97-
41% of 27 duels -
0% of 3 situations -
Cache6
67% -
0.60 -
72.8 -
0.79-
68% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dia6lo plays

Across 204 matches dia6lo averages K/R 0.70, ADR 76.0 and a rating of 0.97. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 46% headshots. The strongest map is Ancient with a 69% win rate in 39 matches. In 67 of 204 matches the rating was 1.10 or higher (33%), in 89 it was below 0.90. In 109 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. dia6lo loses the most ELO on Mirage (−143 ELO, win rate 51%). Things go best in match 1 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: ELO +59. Got weaker: Headshots −6 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.1. Last 30 days: 55 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.