dg0

Brazil
On FACEIT since 2015 298 matches tracked 96 matches in 30 days
ELO ▼ 149
1,744
30-day peak: 1,907
Rank SA ▲ 4,639 places
#4,752
30 days · prev. #9,391 · best #4,752
Last updated:

How does dg0 play?

Rating 1.02 K/R 0.73 ADR 79.4 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 18%+8 pp · Ø 10% better than 83%
K/D 1.02+0.01 · Ø 1.01 better than 59%
Pistol kills per match 2.7
Knife kills 4 in 298 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 35%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 47x 4K, 3 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 24%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02
▼ Got worse
ADR −4.3, Headshots −12 pp, Win rate −7 pp, ELO −233

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −95 ELO
29 matches · 34% win rate
On Mirage −60 ELO
80 matches · 46% win rate
On Sundays −23 ELO, win rate 36%

dg0 loses the most ELO on Nuke: −95 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
51% better than 55%
0.72 right on the average
77.1 better than 36%
1.01 better than 53%
53% of 484 duels better than 65%
28% of 60 situations better than 27%
Mirage80
46% better than 35%
0.74 better than 57%
80.4 better than 54%
1.04 better than 61%
55% of 390 duels better than 75%
45% of 44 situations better than 72%
Cache33
42% -
0.77 -
83.0 -
1.06-
55% of 153 duels -
24% of 17 situations -
Nuke29
34% better than 3%
0.72 better than 38%
80.0 better than 44%
0.97 better than 28%
51% of 172 duels better than 43%
27% of 22 situations better than 27%
Inferno28
32% better than 4%
0.71 right on the average
78.3 better than 46%
0.94 better than 28%
58% of 142 duels better than 86%
38% of 13 situations right on the average
Ancient9
33% -
0.68 -
75.5 -
0.96-
51% of 35 duels -
0% of 2 situations -
Anubis5
60% -
0.83 -
89.7 -
1.13-
56% of 39 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dg0 plays

Across 298 matches dg0 averages K/R 0.73, ADR 79.4 and a rating of 1.02. Biggest strength: Headshot rate at 53%, better than 82% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 51% win rate in 112 matches. In 108 of 298 matches the rating was 1.10 or higher (36%), in 114 it was below 0.90. In 257 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. dg0 loses the most ELO on Nuke (−95 ELO, win rate 34%). Things go best on Cache (+50 ELO, win rate 42%). Match no. 1 of the day goes best: 51% win rate, −57 ELO. Got weaker: ADR −4.3, Headshots −12 pp, Win rate −7 pp, ELO −233. Unchanged in recent months: K/R at 0.73, Rating at 1.02. Last 30 days: 96 matches, win rate 42%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.