dfzsdfsdfshz

dfzsdfsdfshz

CN
65 matches tracked 44 matches in 30 days
Last updated:

How does dfzsdfsdfshz play?

K/R 0.81 ADR 83.3 from 65 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 55%+4 pp better than 77%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 3.2+1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 8%
AWP share of kills 10%−1 pp better than 56%
K/D 1.23+0.20 better than 92%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 70%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 11x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 3.1−1.0 better than 22%
Enemies flashed per round 0.11−0.19 better than 4%
Rounds with a death 66%−6.0 pp better than 94%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 65 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −47 ELO
20 matches · 40% wins

dfzsdfsdfshz loses the most ELO on Mirage: −47 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 28 · Anubis

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
40% better than 11%
0.76 better than 59%
82.2 better than 58%
-
54% of 56 duels better than 64%
43% of 14 situations better than 62%
Anubis13
85% –
0.83 –
83.1 –
-
65% of 48 duels –
50% of 10 situations –
Nuke12
42% –
0.79 –
82.1 –
-
36% of 36 duels –
60% of 10 situations –
Ancient11
45% –
0.84 –
84.8 –
-
76% of 29 duels –
27% of 11 situations –
Dust 28
38% –
0.92 –
87.5 –
-
48% of 25 duels –
43% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How dfzsdfsdfshz plays

Biggest strength: Rounds with a death at 66%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 8% of players on level 10. On average 17.9 kills per match, 42% of them headshots. The strongest map is Anubis with a 85% win rate in 13 matches. In 65 matches with detailed stats: 11 4Ks and 2 aces. dfzsdfsdfshz loses the most ELO on Mirage (−47 ELO, win rate 40%). Things go best from match 5 of the day (±0 ELO, win rate 60%). Last 30 days: 44 matches, win rate 55%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.