dexsetila

Italy
231 matches tracked 72 matches in 30 days
Last updated:

How does dexsetila play?

Rating 0.90 (from 208 matches) K/R 0.64 ADR 70.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 208 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 46%−4 pp · Ø 50% better than 30%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.89−0.13 · Ø 1.02 better than 7%
Pistol kills per match 2.5
Knife kills 1 in 231 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 10%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 14x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 72%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +95
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 70.8, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −131 ELO
38 matches · 47% win rate
On Cache −53 ELO
22 matches · 36% win rate
In match 3 of the day +31 ELO
35 matches · 46% win rate

dexsetila loses the most ELO on Inferno: −131 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% better than 59%
0.66 better than 16%
72.3 better than 12%
0.92 better than 17%
49% of 230 duels better than 41%
32% of 31 situations better than 32%
Dust 256
66% better than 91%
0.65 better than 12%
71.6 better than 10%
0.93 better than 16%
40% of 213 duels better than 5%
44% of 18 situations better than 66%
Inferno38
47% better than 27%
0.61 better than 4%
68.6 better than 4%
0.84 better than 1%
47% of 128 duels better than 28%
17% of 6 situations better than 11%
Ancient27
56% better than 62%
0.66 better than 13%
70.1 better than 4%
0.94 better than 20%
46% of 115 duels better than 20%
50% of 6 situations better than 79%
Cache22
36% -
0.60 -
67.5 -
0.87-
38% of 81 duels -
25% of 8 situations -
Anubis4
25% -
0.65 -
68.2 -
0.87-
40% of 15 duels -
0% of 2 situations -
Nuke3
67% -
0.66 -
73.6 -
0.89-
29% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dexsetila plays

Across 231 matches dexsetila averages K/R 0.64 and ADR 70.7; the rating across the 208 rated matches is 0.90. Most room to improve: Damage per round (ADR) at 70.7, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 66% win rate in 56 matches. In 51 of 208 matches the rating was 1.10 or higher (25%), in 107 it was below 0.90. In 162 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 0.94. dexsetila loses the most ELO on Inferno (−131 ELO, win rate 47%). Things go best on Dust 2 (+56 ELO, win rate 66%). Improved over the last three months: Headshots +2 pp, ELO +95. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 70.8, Win rate at 53%. Last 30 days: 72 matches, win rate 56%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.