desiredoue19

RO
On FACEIT since 2018 325 matches tracked 66 matches in 30 days
ELO ▲ 49
3,029
30-day peak: 3,120
Rank EU ▼ 1,922 places
#6,871 #103 in RO
30 days · before #4,949 · best #4,949
Last updated:

How does desiredoue19 play?

Rating 1.04 K/R 0.77 ADR 84.7 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 325 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 99%
AWP share of kills 4%−7 pp better than 25%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 64x 4K, 7 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.41+0.11 better than 81%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 325 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −148 ELO
43 matches · 44% wins
On Mirage −117 ELO
118 matches · 55% wins
On Sundays −138 ELO, win rate 44%

desiredoue19 loses the most ELO in match 4 of the day: −148 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
55% better than 63%
0.74 level
82.6 better than 60%
1.01 better than 41%
52% of 659 duels level
45% of 40 situations better than 71%
Dust 263
51% better than 45%
0.76 better than 58%
82.7 better than 58%
1.03 better than 46%
50% of 352 duels better than 41%
34% of 29 situations better than 40%
Anubis56
46% better than 26%
0.83 better than 87%
87.8 better than 82%
1.14 better than 81%
57% of 309 duels better than 77%
30% of 33 situations better than 28%
Ancient47
60% better than 73%
0.79 better than 72%
89.5 better than 86%
1.09 better than 72%
56% of 327 duels better than 75%
39% of 18 situations better than 52%
Nuke25
36% better than 3%
0.79 better than 68%
90.0 better than 86%
1.04 better than 47%
53% of 142 duels better than 57%
25% of 8 situations better than 17%
Cache15
67% -
0.67 -
77.2 -
0.88-
51% of 117 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How desiredoue19 plays

Across 325 matches desiredoue19 averages K/R 0.77, ADR 84.7 and a rating of 1.04. Biggest strength: Headshot rate at 64%. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 16.8 kills per match, 64% of them headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 133 of 325 matches the rating was 1.10 or higher (41%), in 111 it was below 0.90. In 325 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: August 2026 at 1.06. desiredoue19 loses the most ELO in match 4 of the day (−148 ELO, win rate 44%). Things go best in match 1 of the day (+304 ELO, win rate 58%). Last 30 days: 66 matches, win rate 55%, ELO balance −54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.