denrose

Russia
86 matches tracked
Last updated:

How does denrose play?

Rating 1.04 (from 1 matches) K/R 0.68 ADR 76.3 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.04
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
ClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 63%+24 pp better than 99%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 10%−1 pp better than 56%
K/D 0.89−0.14 better than 6%
Pistol kills per match 2.2
Knife kills 3 in 86 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 5x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 76%+5.0 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.9, Headshots +7 pp
= Stayed the same
Win rate at 50%, ELO at 2,286
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.73 (at the start 0.66).

Patterns

From the last 86 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −110 ELO
23 matches · 57% wins

denrose loses the most ELO on Dust 2: −110 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.04 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 72%
0.72 better than 39%
79.7 better than 44%
1.04–
49% of 161 duels better than 35%
56% of 16 situations better than 91%
Dust 223
57% better than 67%
0.70 better than 30%
78.6 better than 38%
-
54% of 102 duels better than 65%
57% of 14 situations better than 90%
Anubis12
42% –
0.69 –
78.3 –
-
38% of 60 duels –
63% of 8 situations –
Ancient11
36% –
0.54 –
66.7 –
-
37% of 67 duels –
50% of 2 situations –
Cache3
67% –
0.58 –
60.3 –
-
40% of 10 duels –
0% of 2 situations –
Inferno3
0% –
0.41 –
56.4 –
-
55% of 11 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How denrose plays

Across 86 matches denrose averages K/R 0.68 and ADR 76.3; the rating across the 1 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 63%. That is better than 99% of players on level 10. Most room to improve: K/D at 0.89. That is better than only 6% of players on level 10. On average 15.3 kills per match, 48% of them headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 25 matches with detailed stats: 5 4Ks and 0 aces. denrose loses the most ELO on Dust 2 (−110 ELO, win rate 57%). Things go best on Mirage (+146 ELO, win rate 58%). Improved over the last three months: K/R +0.07, ADR +6.9, Headshots +7 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,286. Last 30 days: 1 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.