deleima666

YE
122 matches tracked 35 matches in 30 days
Last updated:

How does deleima666 play?

Rating 1.25 K/R 0.88 ADR 92.6 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 122 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 67%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 29x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +331
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.12, Rating −0.22, ADR −11.4, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.86 (at the start 0.98). Well above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +4 ELO
20 matches · 40% win rate
On Mondays +26 ELO, win rate 49%

deleima666 loses the most ELO in match 2 of the day: +4 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.92 · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
67% better than 91%
0.93 better than 98%
99.1 better than 97%
1.32 better than 98%
59% of 74 duels better than 86%
44% of 18 situations better than 67%
Dust 224
54% better than 56%
0.83 better than 84%
90.3 better than 87%
1.19 better than 88%
61% of 72 duels better than 91%
41% of 22 situations better than 58%
Anubis21
57% better than 65%
0.91 better than 96%
94.3 better than 94%
1.29 better than 96%
59% of 49 duels better than 84%
42% of 19 situations better than 58%
Mirage18
50% better than 41%
0.81 better than 76%
87.9 better than 79%
1.17 better than 84%
62% of 60 duels better than 94%
38% of 16 situations right on the average
Inferno15
53% better than 39%
0.91 better than 92%
91.9 better than 83%
1.30 better than 92%
56% of 41 duels better than 56%
17% of 12 situations better than 9%
Nuke12
58% -
0.89 -
91.6 -
1.25-
50% of 54 duels -
56% of 9 situations -
Cache8
25% -
0.83 -
89.8 -
1.19-
37% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deleima666 plays

Across 122 matches deleima666 averages K/R 0.88, ADR 92.6 and a rating of 1.25. Biggest strength: 3K rounds at 6.5%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 59% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 74 of 122 matches the rating was 1.10 or higher (61%), in 21 it was below 0.90. In 101 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 1.43. deleima666 loses the most ELO in match 2 of the day (+4 ELO, win rate 40%). Things go best on Ancient (+22 ELO, win rate 67%). Match no. 1 of the day goes best: 63% win rate, +22 ELO. Improved over the last three months: ELO +331. Got weaker: K/R −0.12, Rating −0.22, ADR −11.4, Win rate −9 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 35 matches, win rate 66%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.