decon666

USA
On FACEIT since 2020 429 matches tracked 149 matches in 30 days
ELO ▲ 394
2,847
30-day peak: 2,929
Rank NA ▲ 85 places
#443
US #236 in US
30 days · prev. #528 · best #361
Last updated:

How does decon666 play?

Rating 1.04 K/R 0.77 ADR 83.5 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 429 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (376 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.9
Knife kills 3 in 429 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 78x 4K, 9 aces in 376 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 79%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +408
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 83.5
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −66 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.62 · Anubis

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage190
53% right on the average
0.78 better than 61%
85.4 better than 67%
1.06 right on the average
52% of 1,130 duels right on the average
37% of 86 situations better than 45%
Dust 2111
54% better than 53%
0.76 better than 53%
83.0 better than 56%
1.04 better than 42%
50% of 634 duels better than 38%
38% of 56 situations right on the average
Anubis68
53% right on the average
0.76 better than 55%
81.2 better than 48%
1.03 better than 42%
51% of 341 duels better than 43%
36% of 22 situations better than 44%
Cache21
67% better than 79%
0.86 better than 78%
89.2 better than 68%
1.19 better than 71%
59% of 128 duels better than 72%
57% of 7 situations better than 87%
Ancient15
33% better than 4%
0.65 better than 8%
72.8 better than 9%
0.88 better than 5%
40% of 73 duels better than 3%
50% of 6 situations better than 78%
Inferno14
43% -
0.62 -
74.7 -
0.79-
47% of 90 duels -
50% of 4 situations -
Vertigo7
71% -
0.85 -
91.5 -
1.17-
49% of 45 duels -
50% of 2 situations -
Nuke3
33% -
0.72 -
71.8 -
0.84-
48% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How decon666 plays

Across 429 matches decon666 averages K/R 0.77, ADR 83.5 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 59% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 184 of 429 matches the rating was 1.10 or higher (43%), in 155 it was below 0.90. In 376 matches with detailed stats: 78 4Ks and 9 aces. Best month by rating: September 2026 at 1.06. Things go best on Anubis (+113 ELO, win rate 53%). Improved over the last three months: Win rate +3 pp, ELO +408. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 83.5. Last 30 days: 149 matches, win rate 58%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.