deco

AR
FACEIT verified On FACEIT since 2016 95 matches tracked 23 matches in 30 days
ELO ▲ 203
2,980
30-day peak: 2,980
Rank SA ▲ 141 places
#201
AR #36 in AR
30 days · prev. #342 · best #201
Last updated:

How does deco play?

Rating 1.04 (from 45 matches) K/R 0.71 ADR 80.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 45 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 6%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 20%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 8x 4K, 1 ace in 34 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.79 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 6.8+2.8 · Ø 4.0 better than 96%
Enemies flashed per round 0.79+0.47 · Ø 0.32 better than 99%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp
= Stayed the same
K/R at 0.71, ADR at 80.8, ELO at 2,980
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +5 ELO
22 matches · 41% win rate
With rzk9 on the team no ELO value
47 matches · 47% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 47%

deco loses the most ELO in match 2 of the day: +5 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Highest rating in a match: 2.02 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 58%
0.71 better than 28%
78.8 better than 33%
0.97 better than 21%
50% of 48 duels better than 36%
17% of 6 situations better than 4%
Dust 223
61% better than 78%
0.75 right on the average
86.5 better than 73%
1.24-
72% of 47 duels better than 99%
80% of 5 situations better than 99%
Ancient13
38% -
0.61 -
70.2 -
0.78-
23% of 13 duels -
0% of 2 situations -
Inferno8
50% -
0.64 -
78.2 -
0.87-
44% of 25 duels -
20% of 5 situations -
Nuke5
60% -
0.74 -
85.7 -
1.08-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deco plays

Across 95 matches deco averages K/R 0.71 and ADR 80.2; the rating across the 45 rated matches is 1.04. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 20 of 45 matches the rating was 1.10 or higher (44%), in 18 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. deco loses the most ELO in match 2 of the day (+5 ELO, win rate 41%). Things go best on Dust 2 (+48 ELO, win rate 61%). Improved over the last three months: Rating +0.07, Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.8, ELO at 2,980. Last 30 days: 23 matches, win rate 61%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.