dechainbo

Germany
21 matches tracked
Last updated:

How does dechainbo play?

Rating 0.95 K/R 0.68 ADR 79.5 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 6
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 29% normal 0.90 to 1.09 33% weak 0.75 to 0.89 0% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

dechainbo wins 55 of 100 opening duels. 5 percentage points above the level 6 average (50%).

Rounds with first kill 11%+1 pp better than 67%
Opening duels won 55%+5 pp better than 89%

Clutch

Average
Last one alive

dechainbo wins 13 of 100 1v2s. 9 percentage points below the level 6 average (22%).

Clutch 1v1 won 40%+2 pp better than 63%
Clutch 1v2 won 13%−9 pp better than 8%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.99 kills per death. On par with the level 6 average (0.99).

Headshot rate 46%+1 pp better than 55%
AWP share of kills 1%−10 pp better than 7%
K/D 0.990.00 on par
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Averages 1.8 round MVPs per match. 0.4 below the level 6 average (2.2).

2K rounds 12.1%−0.8 pp better than 28%
3K rounds 3.4%−0.5 pp better than 33%
MVPs per match 1.8−0.4 better than 12%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

dechainbo dies in 69 of 100 rounds. 4 percentage points below the level 6 average (73%). Lower is better.

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 2.9−1.1 better than 23%
Enemies flashed per round 0.39+0.13 better than 79%
Deaths per round 69%−4 pp better than 89%

Progress

One value per month, dashed line is the level 6 average
Whether dechainbo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

Soon this shows where dechainbo loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 5 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 22 · Nuke
  2. Highest rating in a match: 1.58 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis5
60% -
0.77 -
84.1 -
1.01-
65% of 20 duels -
25% of 4 situations -
Dust 25
40% -
0.61 -
69.6 -
0.91-
36% of 14 duels -
25% of 4 situations -
Mirage5
60% -
0.56 -
72.6 -
0.81-
50% of 20 duels -
67% of 3 situations -
Nuke3
67% -
0.86 -
95.0 -
1.13-
68% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dechainbo plays

Across 21 matches dechainbo averages K/R 0.68, ADR 79.5 and a rating of 0.95. Biggest strength: Opening duels won at 55%, better than 89% of level 6 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 6 players. Averages 14.2 kills per match with 46% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 7 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.