deceyced

VA
On FACEIT since 2020 199 matches tracked 46 matches in 30 days
ELO ▼ 23
3,267
30-day peak: 3,306
Rank EU ▼ 616 places
#2,680
VA #2 in VA
30 days · prev. #2,064 · best #2,064
Last updated:

How does deceyced play?

Rating 1.14 K/R 0.83 ADR 94.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 199 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.06).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.14+0.08 · Ø 1.06 better than 68%
Pistol kills per match 2.8
Knife kills 3 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 84%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 35x 4K, 5 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 91%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.7, Win rate +5 pp, ELO +103
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
39 matches · 56% win rate
In match 1 of the day −85 ELO
61 matches · 49% win rate
From match 5 of the day −31 ELO
28 matches · 43% win rate

deceyced loses the most ELO on Anubis: −120 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.43 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
56% better than 56%
0.83 better than 79%
93.7 better than 92%
1.12 better than 67%
52% of 585 duels better than 46%
36% of 45 situations better than 41%
Ancient47
55% better than 47%
0.86 better than 88%
96.7 better than 96%
1.19 better than 86%
59% of 350 duels better than 85%
27% of 26 situations better than 22%
Anubis39
56% better than 53%
0.87 better than 90%
98.7 better than 98%
1.23 better than 90%
58% of 236 duels better than 79%
45% of 20 situations better than 67%
Inferno7
43% -
0.72 -
92.3 -
0.93-
51% of 47 duels -
33% of 3 situations -
Nuke6
17% -
0.72 -
76.5 -
0.94-
56% of 32 duels -
38% of 8 situations -
Dust 24
25% -
0.69 -
76.8 -
0.91-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How deceyced plays

Across 199 matches deceyced averages K/R 0.83, ADR 94.6 and a rating of 1.14. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Mirage with a 56% win rate in 94 matches. In 104 of 199 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 124 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: October 2026 at 1.31. deceyced loses the most ELO on Anubis (−120 ELO, win rate 56%). Things go best on Mirage (+274 ELO, win rate 56%). Match no. 3 of the day goes best: 66% win rate, +60 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.7, Win rate +5 pp, ELO +103. Unchanged in recent months: Headshots at 55%. Last 30 days: 46 matches, win rate 52%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.