deafen

HU
On FACEIT since 2018 126 matches tracked 39 matches in 30 days
Last updated:

How does deafen play?

Rating 1.06 K/R 0.74 ADR 83.3 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 126 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.3
Knife kills 4 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 8%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.8+0.6 · Ø 2.2 better than 90%
4Ks and aces 11x 4K, 3 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.25, ADR −18.3

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.88. Last 3 months: 0.69 (at the start 0.86). Slightly below the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
34 matches · 53% win rate
On Sundays ±0 ELO, win rate 48%

deafen loses the most ELO on Dust 2: −54 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.17 · Inferno

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 57%
0.72 better than 39%
84.7 better than 69%
1.03 right on the average
49% of 130 duels better than 38%
43% of 21 situations better than 64%
Ancient30
67% better than 92%
0.71 better than 32%
80.7 better than 46%
1.05 better than 57%
50% of 127 duels better than 43%
71% of 17 situations better than 98%
Anubis26
54% better than 57%
0.70 better than 28%
79.4 better than 41%
0.98 better than 29%
53% of 116 duels better than 57%
50% of 18 situations better than 77%
Mirage14
64% -
0.86 -
93.4 -
1.21-
62% of 77 duels -
63% of 8 situations -
Inferno8
50% -
0.96 -
101.8 -
1.38-
67% of 39 duels -
17% of 6 situations -
Nuke3
33% -
0.55 -
60.8 -
1.02-
62% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deafen plays

Across 126 matches deafen averages K/R 0.74, ADR 83.3 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 58 of 126 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 94 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: November 2025 at 1.30. deafen loses the most ELO on Dust 2 (−54 ELO, win rate 53%). Things go best on Ancient (+72 ELO, win rate 67%). Match no. 1 of the day goes best: 64% win rate, +31 ELO. Improved over the last three months: Headshots +4 pp, Win rate +16 pp. Got weaker: K/R −0.17, Rating −0.25, ADR −18.3. Last 30 days: 39 matches, win rate 64%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.