deafen
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average55% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Nov 2025 to Jul 2026.
Kills per round (K/R)
Best month: November 2025 with 0.88. Last 3 months: 0.69 (at the start 0.86). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: November 2025 with 1.30. Last 3 months: 1.00 (at the start 1.25). Just below the average (1.01).
Damage per round (ADR)
Best month: November 2025 with 99.8. Last 3 months: 78.5 (at the start 96.8). Just below the average (79.4).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 56% (at the start 52%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 68%. Last 3 months: 63% (at the start 47%). Well above the average (45%).
Best month: October 2026 with 2,436.
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
deafen loses the most ELO on Dust 2: −54 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 2.17 · Inferno
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How deafen plays
Across 126 matches deafen averages K/R 0.74, ADR 83.3 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 58 of 126 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 94 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: November 2025 at 1.30. deafen loses the most ELO on Dust 2 (−54 ELO, win rate 53%). Things go best on Ancient (+72 ELO, win rate 67%). Match no. 1 of the day goes best: 64% win rate, +31 ELO. Improved over the last three months: Headshots +4 pp, Win rate +16 pp. Got weaker: K/R −0.17, Rating −0.25, ADR −18.3. Last 30 days: 39 matches, win rate 64%, net ELO +58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.