de1ty-_-

LV
60 matches tracked 23 matches in 30 days
Last updated:

How does de1ty-_- play?

Rating 0.98 (from 23 matches) K/R 0.72 ADR 78.6 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 3
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 3 average.
Multi-kills
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 45%
Opening duels won 46%−3 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 34%
Clutch 1v2 won 19%−2 pp better than 43%
Clutch kills per match 1.3−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−7 pp better than 16%
AWP share of kills 8%−3 pp better than 44%
K/D 0.97+0.03 better than 72%
Pistol kills per match 1.8
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.8 pp better than 84%
Rounds with 3K 3.4%−0.2 pp better than 53%
MVPs per match 2.3+0.2 better than 87%
4Ks and aces 14x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+2 pp better than 65%
Utility damage per round 0.7−3.0 better than 1%
Enemies flashed per round 0.09−0.14 better than 13%
Rounds with a death 74%0.0 pp level

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 60 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.49 · Nuke
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
45% better than 40%
0.72 better than 69%
76.8 better than 51%
1.01–
41% of 82 duels better than 16%
38% of 13 situations better than 57%
Mirage17
35% better than 12%
0.65 better than 34%
73.2 better than 35%
0.86–
40% of 88 duels better than 13%
36% of 11 situations level
Nuke8
100% –
0.85 –
88.8 –
1.12–
66% of 38 duels –
25% of 4 situations –
Anubis6
50% –
0.76 –
82.5 –
1.05–
46% of 28 duels –
0% of 1 situations –
Inferno4
50% –
0.61 –
78.4 –
0.91–
29% of 14 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How de1ty-_- plays

Across 60 matches de1ty-_- averages K/R 0.72 and ADR 78.6; the rating across the 23 rated matches is 0.98. Most room to improve: Utility damage per round at 0.7. That is better than only 1% of players on level 3. On average 16.1 kills per match, 35% of them headshots. The strongest map is Dust 2 with a 45% win rate in 20 matches. In 8 of 23 matches the rating was 1.10 or higher (35%), in 10 it was below 0.90. In 57 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Things go best from match 5 of the day (+54 ELO, win rate 59%). Last 30 days: 23 matches, win rate 57%, ELO balance +128.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.