ddoza-

AR
112 matches tracked
Last updated:

How does ddoza- play?

Rating 0.91 K/R 0.65 ADR 72.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 52%+6 pp · Ø 46% better than 82%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.90−0.10 · Ø 1.00 better than 16%
Pistol kills per match 2.8
Knife kills 2 in 112 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 12%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 4%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 15x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 71.4, Win rate at 56%
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.70. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −22 ELO
21 matches · 43% win rate
In match 2 of the day ±0 ELO
20 matches · 50% win rate

ddoza- loses the most ELO in match 1 of the day: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.79 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
61% better than 86%
0.65 better than 17%
72.2 better than 16%
0.92 better than 23%
44% of 216 duels better than 19%
28% of 29 situations better than 22%
Dust 230
47% better than 37%
0.61 better than 5%
68.1 better than 4%
0.86 better than 8%
38% of 102 duels better than 3%
29% of 14 situations better than 27%
Anubis11
64% -
0.66 -
72.7 -
0.94-
49% of 49 duels -
78% of 9 situations -
Ancient8
38% -
0.58 -
69.8 -
0.79-
29% of 34 duels -
33% of 3 situations -
Cache7
57% -
0.74 -
75.5 -
1.06-
45% of 22 duels -
33% of 6 situations -
Inferno3
100% -
0.66 -
76.3 -
0.97-
33% of 6 duels -
-
Nuke3
67% -
0.79 -
90.8 -
1.06-
67% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ddoza- plays

Across 112 matches ddoza- averages K/R 0.65, ADR 72.0 and a rating of 0.91. Biggest strength: Headshot rate at 52%, better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 7 players. Averages 14.1 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 24 of 112 matches the rating was 1.10 or higher (21%), in 55 it was below 0.90. In 73 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: February 2026 at 0.97. ddoza- loses the most ELO in match 1 of the day (−22 ELO, win rate 43%). Things go best on Mirage (+24 ELO, win rate 61%). Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 71.4, Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.