dd-cs2

JP
109 matches tracked
Last updated:

How does dd-cs2 play?

Rating 0.95 K/R 0.68 ADR 76.2 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.95−0.06 · Ø 1.01 better than 30%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 20%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 9x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 7.4+3.1 · Ø 4.3 better than 96%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether dd-cs2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −20 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.87 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 57%
0.63 better than 10%
71.9 better than 13%
0.89 better than 12%
37% of 117 duels better than 2%
30% of 20 situations better than 29%
Ancient22
68% better than 94%
0.75 better than 56%
82.1 better than 55%
1.04 better than 60%
55% of 76 duels better than 73%
45% of 20 situations better than 71%
Anubis21
48% better than 37%
0.65 better than 15%
73.0 better than 15%
0.92 better than 21%
42% of 69 duels better than 13%
45% of 11 situations better than 72%
Inferno19
74% better than 96%
0.70 better than 43%
79.8 better than 57%
0.99 better than 45%
57% of 53 duels better than 82%
31% of 16 situations better than 36%
Dust 28
38% -
0.71 -
78.3 -
1.00-
30% of 27 duels -
57% of 7 situations -
Cache4
25% -
0.72 -
79.0 -
0.87-
54% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dd-cs2 plays

Across 109 matches dd-cs2 averages K/R 0.68, ADR 76.2 and a rating of 0.95. Biggest strength: Utility damage per round at 7.4, better than 96% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 35 of 109 matches the rating was 1.10 or higher (32%), in 55 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 0 aces. Things go best on Ancient (+50 ELO, win rate 68%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.