darknezz6

MN
On FACEIT since 2026 173 matches tracked 54 matches in 30 days
ELO ▲ 112
1,895
30-day peak: 1,895
Rank OCE ▲ 681 places
#859
30 days · prev. #1,540 · best #859
Last updated:

How does darknezz6 play?

Rating 0.95 (from 132 matches) K/R 0.72 ADR 77.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 132 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 6%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 0.97−0.05 · Ø 1.02 better than 35%
Pistol kills per match 3.1
Knife kills 7 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 74%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 13x 4K, 0 aces in 74 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.10
= Stayed the same
K/R at 0.73, ADR at 78.2, Win rate at 46%
▼ Got worse
Headshots −5 pp, ELO −216

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
28 matches · 46% win rate
In match 1 of the day −21 ELO
58 matches · 33% win rate
On Thursdays −23 ELO, win rate 32%

darknezz6 loses the most ELO on Ancient: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% right on the average
0.71 better than 42%
75.7 better than 30%
0.96 better than 32%
47% of 241 duels better than 31%
21% of 28 situations better than 12%
Dust 231
42% better than 21%
0.71 better than 42%
75.6 better than 26%
0.89 better than 11%
53% of 99 duels better than 66%
50% of 10 situations better than 81%
Ancient28
46% better than 30%
0.80 better than 82%
84.1 better than 68%
1.00 better than 46%
45% of 74 duels better than 19%
31% of 16 situations better than 32%
Inferno16
31% better than 2%
0.70 better than 34%
77.1 better than 31%
0.91-
45% of 77 duels better than 16%
0% of 4 situations better than 2%
Anubis15
53% better than 58%
0.68 better than 25%
74.5 better than 17%
0.89-
56% of 34 duels better than 79%
100% of 2 situations better than 99%
Nuke11
45% -
0.63 -
71.4 -
0.84-
56% of 50 duels -
17% of 6 situations -
Cache6
50% -
0.79 -
88.4 -
1.17-
67% of 24 duels -
50% of 2 situations -
Vertigo3
67% -
0.69 -
76.9 -
0.94-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darknezz6 plays

Across 173 matches darknezz6 averages K/R 0.72 and ADR 77.3; the rating across the 132 rated matches is 0.95. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 9 players. Averages 16.0 kills per match with 57% headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 40 of 132 matches the rating was 1.10 or higher (30%), in 66 it was below 0.90. In 74 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. darknezz6 loses the most ELO on Ancient (−28 ELO, win rate 46%). Things go best in match 2 of the day (+19 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +19 ELO. Improved over the last three months: Rating +0.10. Got weaker: Headshots −5 pp, ELO −216. Unchanged in recent months: K/R at 0.73, ADR at 78.2, Win rate at 46%. Last 30 days: 54 matches, win rate 56%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.