dark0_

Ukraine
91 matches tracked
Last updated:

How does dark0_ play?

Rating 0.99 (from 41 matches) K/R 0.73 ADR 80.2 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 34% weak 0.75 to 0.89 10% very weak below 0.75 22%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 6%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.03+0.03 · Ø 1.00 better than 66%
Pistol kills per match 1.9
Knife kills 5 in 91 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 94%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 9%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 80.1
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 72%
0.73 better than 55%
78.6 better than 48%
1.02-
54% of 41 duels better than 75%
14% of 7 situations better than 4%
Dust 218
17% better than 1%
0.72 right on the average
78.5 better than 46%
0.93-
44% of 48 duels better than 18%
43% of 7 situations better than 67%
Ancient13
69% -
0.80 -
87.4 -
1.08-
38% of 13 duels -
75% of 4 situations -
Anubis11
55% -
0.61 -
72.1 -
0.82-
42% of 12 duels -
50% of 2 situations -
Inferno11
45% -
0.77 -
82.5 -
1.17-
56% of 18 duels -
40% of 5 situations -
Nuke6
50% -
0.72 -
82.7 -
0.92-
23% of 13 duels -
0% of 2 situations -
Cache3
67% -
0.69 -
76.8 -
1.14-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dark0_ plays

Across 91 matches dark0_ averages K/R 0.73 and ADR 80.2; the rating across the 41 rated matches is 0.99. Biggest strength: Utility hit rate at 47%, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 7 players. Averages 16.1 kills per match with 35% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 13 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Mirage (+37 ELO, win rate 56%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 80.1. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.