dark0_
Name history of dark0_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average25% of 1v1s won and so well below the average (38%).
Weapons and aim
Average35% headshots and so well below the average (46%).
Impact
AverageExactly 2 kills in 15.4% of rounds and so well above the average (13.1%).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months unchanged at 0.73. Just above the average (0.72).
Rating, 1.00 is an average match
Last 3 months unchanged at 0.99. Just below the average (1.00).
Damage per round (ADR)
Last 3 months: 80.1 (at the start 80.2). Just above the average (79.1).
Share of headshot kills
Last 3 months: 36% (at the start 34%). Well below the average (46%).
Matches won (win rate)
Last 3 months: 43% (at the start 50%). Well below the average (51%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Dust 2
- Most kills in a match: 39 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How dark0_ plays
Across 91 matches dark0_ averages K/R 0.73 and ADR 80.2; the rating across the 41 rated matches is 0.99. Biggest strength: Utility hit rate at 47%, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 7 players. Averages 16.1 kills per match with 35% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 13 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Mirage (+37 ELO, win rate 56%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 80.1. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.