darexy

Russia
On FACEIT since 2018 314 matches tracked 135 matches in 30 days
ELO ▲ 11
3,136
30-day peak: 3,428
Rank EU ▼ 2,862 places
#4,450
RU #1,258 in RU
30 days · prev. #1,588 · best #1,588
Last updated:

How does darexy play?

Rating 1.18 K/R 0.86 ADR 91.1 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 314 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 22%−18 pp · Ø 40% better than 1%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 23%+11 pp · Ø 12% better than 85%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 66%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 60x 4K, 4 aces in 224 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 1.4−2.5 · Ø 3.9 better than 1%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +9 pp, ELO +161
= Stayed the same
ADR at 91.4, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −181 ELO
37 matches · 46% win rate
On Anubis −75 ELO
43 matches · 40% win rate
Between 0:00 and 6:00 −88 ELO, win rate 42%
On Thursdays +65 ELO, win rate 45%

darexy loses the most ELO on Nuke: −181 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 3.01 · Dust 2

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% better than 29%
0.84 better than 82%
89.9 better than 83%
1.13 better than 70%
57% of 474 duels better than 74%
23% of 43 situations better than 10%
Dust 2101
58% better than 62%
0.92 better than 95%
96.6 better than 95%
1.27 better than 92%
61% of 598 duels better than 88%
16% of 45 situations better than 5%
Anubis43
40% better than 9%
0.81 better than 75%
88.7 better than 82%
1.12 better than 68%
60% of 183 duels better than 86%
42% of 24 situations better than 59%
Nuke37
46% better than 15%
0.85 better than 82%
84.6 better than 61%
1.18 better than 78%
59% of 135 duels better than 78%
22% of 27 situations better than 12%
Cache17
35% better than 1%
0.81 better than 58%
92.9 better than 80%
1.09 better than 39%
59% of 92 duels better than 71%
0% of 3 situations better than 1%
Ancient9
56% -
0.76 -
79.3 -
1.07-
67% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darexy plays

Across 314 matches darexy averages K/R 0.86, ADR 91.1 and a rating of 1.18. Biggest strength: 3K rounds at 5.8%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 101 matches. In 177 of 314 matches the rating was 1.10 or higher (56%), in 72 it was below 0.90. In 224 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. darexy loses the most ELO on Nuke (−181 ELO, win rate 46%). Things go best on Dust 2 (+469 ELO, win rate 58%). Match no. 1 of the day goes best: 57% win rate, +173 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +9 pp, ELO +161. Unchanged in recent months: ADR at 91.4, Headshots at 49%. Last 30 days: 135 matches, win rate 50%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.