danycs

Poland
On FACEIT since 2016 166 matches tracked 108 matches in 30 days
Last updated:

How does danycs play?

Rating 1.10 K/R 0.76 ADR 79.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 10%−1 pp better than 56%
K/D 1.18+0.15 better than 88%
Pistol kills per match 2.9
Knife kills 3 in 166 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.9 pp better than 68%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 21x 4K, 3 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 64%−7 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −52 ELO
40 matches · 63% wins
In match 4 of the day ±0 ELO
23 matches · 52% wins
Between 12:00 and 18:00 −45 ELO, win rate 52%
On Fridays −105 ELO, win rate 44%

danycs loses the most ELO on Ancient: −52 ELO, 63% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
53% better than 54%
0.73 better than 43%
75.2 better than 22%
1.08 better than 63%
58% of 121 duels better than 84%
28% of 36 situations better than 20%
Ancient40
63% better than 83%
0.75 level
81.6 better than 51%
1.10 better than 70%
56% of 127 duels better than 76%
48% of 33 situations better than 78%
Anubis31
61% better than 79%
0.81 better than 80%
83.5 better than 63%
1.15 better than 83%
66% of 87 duels better than 98%
48% of 31 situations better than 72%
Dust 228
46% better than 28%
0.80 better than 77%
85.7 better than 74%
1.19 better than 87%
48% of 96 duels better than 31%
45% of 31 situations better than 71%
Cache11
91% -
0.72 -
75.0 -
1.04-
67% of 36 duels -
63% of 8 situations -
Inferno10
50% -
0.70 -
73.0 -
0.99-
61% of 33 duels -
50% of 8 situations -
Nuke3
33% -
0.57 -
60.0 -
0.88-
22% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danycs plays

Across 166 matches danycs averages K/R 0.76, ADR 79.7 and a rating of 1.10. Biggest strength: Rounds with a death at only 64%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.6 kills per match, 56% of them headshots. The strongest map is Cache with a 91% win rate in 11 matches. In 78 of 166 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 147 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: May 2026 at 1.14. danycs loses the most ELO on Ancient (−52 ELO, win rate 63%). Things go best in match 1 of the day (+64 ELO, win rate 69%). Last 30 days: 108 matches, win rate 61%, ELO balance +85.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.