danilxaxa

Russia
On FACEIT since 2024 42 matches tracked 22 matches in 30 days
Last updated:

How does danilxaxa play?

Rating 1.29 (from 22 matches) K/R 0.84 ADR 91.3 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 8
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 22 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 32% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5 pp better than 97%
Opening duels won 58%+8 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+9 pp better than 88%
Clutch 1v2 won 26%+4 pp better than 78%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 17%+7 pp better than 80%
K/D 1.23+0.23 better than 97%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.4 pp better than 94%
Rounds with 3K 4.6%+0.7 pp better than 79%
MVPs per match 2.7+0.5 better than 92%
4Ks and aces 9x 4K, 3 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 3.8−0.4 better than 42%
Enemies flashed per round 0.31+0.03 better than 63%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.08, ADR +11.6, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −16 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.88 (at the start 0.80).

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.93 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 76%
0.83 better than 91%
91.0 better than 93%
1.32-
59% of 116 duels better than 90%
44% of 18 situations better than 68%
Ancient6
50% -
0.81 -
80.8 -
1.17-
58% of 19 duels -
60% of 5 situations -
Nuke5
80% -
0.81 -
93.4 -
1.06-
49% of 39 duels -
33% of 3 situations -
Mirage4
50% -
0.78 -
94.4 -
1.38-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How danilxaxa plays

Across 42 matches danilxaxa averages K/R 0.84 and ADR 91.3; the rating across the 22 rated matches is 1.29. Biggest strength: Rating at 1.29. That is better than 99% of players on level 8. On average 18.3 kills per match, 45% of them headshots. In 12 of 22 matches the rating was 1.10 or higher (55%), in 5 it was below 0.90. In 22 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: October 2026 at 1.33. Improved over the last three months: K/R +0.08, ADR +11.6, Win rate +4 pp. Got weaker: Headshots −16 pp. Last 30 days: 22 matches, win rate 64%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.