dangon7

Poland
172 matches tracked 58 matches in 30 days
Last updated:

How does dangon7 play?

Rating 1.02 K/R 0.73 ADR 79.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.4
Knife kills 2 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 62%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 14x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 79.5, ELO at 2,191
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −20 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
37 matches · 51% win rate
From match 5 of the day −73 ELO
31 matches · 39% win rate
Between 12:00 and 18:00 −49 ELO, win rate 41%
On Fridays −1 ELO, win rate 34%

dangon7 loses the most ELO on Dust 2: −78 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 30%
0.77 better than 67%
82.7 better than 63%
1.08 better than 69%
49% of 144 duels better than 41%
38% of 29 situations right on the average
Dust 237
51% better than 46%
0.67 better than 20%
73.3 better than 17%
0.95 better than 23%
55% of 107 duels better than 73%
24% of 17 situations better than 16%
Ancient31
39% better than 12%
0.72 better than 40%
80.0 better than 44%
0.98 better than 33%
43% of 99 duels better than 10%
35% of 23 situations better than 43%
Inferno24
63% better than 79%
0.79 better than 71%
84.5 better than 62%
1.11 better than 70%
50% of 70 duels better than 38%
38% of 13 situations better than 54%
Anubis19
47% better than 31%
0.73 better than 48%
77.5 better than 36%
1.02 right on the average
49% of 65 duels better than 37%
33% of 9 situations better than 39%
Nuke12
75% -
0.71 -
85.2 -
1.00-
44% of 41 duels -
57% of 7 situations -
Cache6
33% -
0.69 -
68.5 -
0.92-
47% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dangon7 plays

Across 172 matches dangon7 averages K/R 0.73, ADR 79.2 and a rating of 1.02. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 66 of 172 matches the rating was 1.10 or higher (38%), in 60 it was below 0.90. In 151 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. dangon7 loses the most ELO on Dust 2 (−78 ELO, win rate 51%). Things go best in match 4 of the day (+19 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +19 ELO. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −20 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.5, ELO at 2,191. Last 30 days: 58 matches, win rate 47%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.